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Messages - BigAl3D

Pages: [1] 2 3 ... 22
1
This is a great tutorial/explainer video and I recommend ever Corona user watch it. The instructor does a great job explaining everything clearly. We need more of these!

2
Used the Dropbox link instead.

"Corvette Collected.zip"

3
I don't know if my scene uploaded or not. It's 168 MB so it should work. It just sits there for a couple minutes, then the Captcha says I need to click the box again. Confusing. Would be nice to see a progress bar with the regular uploader.

4
Gallery / Re: Mercedes GLC 500
« on: Yesterday at 18:21:24 »
The car looks good overall. Is the camera moving with the car to achieve the motion blur, or did you do that in Photoshop? My initial reaction is the motion blur is not in line with the motion of the car. I would expect the blur to follow the lines of the car and road. Make sense?

5
[C4D] Bug Reporting / Possible Glitch in v7 January 22 Build
« on: Yesterday at 18:16:43 »
I started using the latest daily build and noticed something wrong. I've setup a simple scene with a shadow catcher to use as an environment as I add Corona materials to my 3D cars. All of a sudden, the Sky Object is rendering when I've set it to NOT be seen by Camera. I know this because the Background Object no longer renders at all, thus revealing the HDR in the background. I'll be uploading a scene after I post this.

As you can see in my image here, the render in the top-right is correct. The image in the bottom-right is the exact same scene with no changes, but rendered with daily build January 22.

A simple workaround is I put a curved studio object (floor that curves up behind my objects) and applied my shadow catcher material. This renders as expected.


Build timestamp: Jan 22 2021 18:59:59
Version: 7.0 daily Jan 22 2021
Cinema version: R20.059 CINEMA 4D Studio

6
From the help files:

"Note: Mac's do not generate minidumps, only bugreports are created from Cinema 4D."

7
Ah, it only happens with either the Interactive Renderer or Interactive Viewport running. The But Report was included in the ZIP file and is the mini-dump the the gobbledy-gook that shows up after a crash? I don't always get that window.

I'm running MacOS Catalina 10.15.7,
Full-speed non-debug version
Build timestamp: Jan 22 2021 18:59:59
Version: 7.0 daily Jan 22 2021
Cinema version: R20.059 CINEMA 4D Studio

8
Sorry about posting in the Max section.

9
[C4D] Bug Reporting / Deleting Multiple Material Tags Crash
« on: 2021-01-24, 19:06:26 »
I've run into this crash many times now. Today, I created a quick house floor plan visualization for a friend. Fairly small project. I added a few generic models to fill out the space. There are some C4D native materials mixed in as well. In this scene, I moved the group of objects to the top to make things easier to find (called These Materials). I wanted to delete all the material tags (Corona materials) and just apply one simple material to the parent null using Cubic. I selected all the tags, hit delete and crash. Every time I tried it crashed. I then tried deleting one tag, no problem. I deleted five tags. No problem. I also tried 10 without issue. When I deteted 15 tags, it crashed. I don't think this is a major issue, but shouldn't be happening nonetheless.

This happened with the December and the new January Daily Builds. I have not tried it in v6 stable release. I also have not tried these sequence with a plain C4D scene with no Corona elements.

I will now upload the project file and bug report to the private uploader. The regular uploader either didn't work or was too slow and timed out, at least the Captcha was timing out. I used the Dropbox method. The file is called "Alex Campuzano_Corona 7 Crash" 140MB.

10
Gallery / Virtual Showroom
« on: 2021-01-24, 01:52:39 »
I still have a ways to go, but I'm happy with how this came out. We only had a week to do the 3D (the showroom, lights and all the cars) all the green screen (all actors), record and master the audio and make five different version. Given, that, it's pretty good. 9 out of 10 people had no idea it was fake, so that's a win in my book. There are a couple spots where the car was moved slightly, but the shadow wasn't adjusted, but when watching TV, you'll never notice that with all the action elsewhere. The render did have a red panel where that UPGRADE banner is, so that explains the darker shade on the ceiling there.


11
Gallery / Re: Simple 65
« on: 2021-01-24, 01:46:17 »
Very nice work. The tire material really brings it home.

12
[C4D] General Discussion / Layers and Fresnel Question
« on: 2021-01-22, 15:19:28 »
For car paint, I've been using the layer material with a base, flakes and top coat materials. On the layers window, the flakes and the coat materials have a Fresnel in the Mask section. My question is, does that Fresnel mask provide the same function as if it was used directly in the reflection channel of a material? I think it does, but wanted to make sure.

13
Well, I tried some of my ideas out and didn't get the results I was hoping for. For now I think the two render method is the way to go.

14
Yeah, I don't know what "hydra lighting" is either. I'm going to test an idea for this and post back. Also, yes, you can create a C4D material and add an HDR to the Luminance Channel, then drag that onto a sky object or any a TV screen as an example.

15
@fey That makes a lot of sense. Fingers crossed. Haven't used Lumion, but have tinkered with Unreal Engine and it was amazing. i only messed with making levels for Unreal Tournament, but still amazing. Good luck.

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