Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MartinBrinks

Pages: [1] 2
+1 - really interested in this as well. Just returned to C4D and need this badly for a project starting in a few days.

Use the link in the first post, which will lead you to Dubcat's excellent post. The preset is at the end of that one.

[Max] I need help! / Control multiple image tiling via node
« on: 2017-10-26, 22:36:59 »
I might be overlooking the obvious, but is there a way to control different images' tiling at the same time, like a bump and an opacity map connected to the same material? Maybe via a node?

News / Re: Corona Renderer 1.7 for 3ds Max released!
« on: 2017-10-24, 19:53:10 »
Couldn't have been released at a better time, thanks! Are you in contact with the commercial render farms helping them implement it fast?

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 15:58:22 »
Rebus is working on it at the moment. Good and fast response.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 14:29:03 »
I'm using 1.6 Hotfix 3 - and the newest plugins from Rebus.

I'm pushing the same job through on single nodes, and it comes back smooth as a reindeer's muzzle.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-10-19, 13:59:16 »
I'm running into this issue again using distributed render on Rebus. Just written to their support, but it looks like the old problem, right?

[Max] I need help! / Re: Any idea how to achieve this ?
« on: 2017-10-16, 11:43:22 »
How detailed does it have to be?

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-10-03, 14:06:00 »
No problem at all, just happy it now works. Feel stupid I didn't bring this up myself a long time ago - would have saved Maru et al. from the troubles

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-10-03, 10:07:38 »
It seems like Rebus fixed the issue. The banner they had running on their website recently warning about not to render distributed is gone, and I've just run a test render, and it turned out good. Will do some more just to be sure.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-09-26, 13:02:19 »
You're quite right, Maros -  it only happens when using distributed mode. Never made that connection but at least that gives me a solution for how to get the present project through till Rebus implements the fixes.

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-09-25, 16:54:21 »
Hi Maru

By notifying do you mean providing a solution or merely making them know about the issue? I'm still running into the issue, and always when stressed like hell (that's how stuff like that works) :-)

[Max] General Discussion / Re: REBUS RenderFarm
« on: 2017-09-18, 16:29:04 »
I have had the same issues a handful of times. Rebus responded with urging me to set the render passes to 100, but it didn't help. Just experiencing it again on a present project :-(

Gallery / Re: Mayan merchant
« on: 2017-04-19, 14:20:39 »
Looks really great, well done!

Norton deletes the exe-file on install. Says the thread is WS.Reputation.1

Edit: it seems to be a low level risk. Will bypass Norton and install anyhow ;-)

Pages: [1] 2