Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - astrofalcon

Pages: [1] 2 3 ... 16
1
[C4D] I need help! / Re: rendering from VFB to C4D or PSD
« on: 2020-04-29, 19:43:38 »
+1 All of this. Would love to see ALL of the color management fixed / updated in Cinema / Corona. Having to use Arnold a bunch lalty and the color management in Arnold works very well and seems to bypass Cinema's limitations on that front (Picture Viewer). Who knows when we'll see native OCIO support but we need that ASAP.

- Shawn

2
[C4D] Bug Reporting / Re: An angry c4d user
« on: 2019-05-30, 00:08:06 »

Hey Merlin. I would encourage you to check out the latest beta versions and see if they fix any of the issues you are having. Remember Corona is a state of the art render engine and the C4D development is coming along great.

- Shawn

3

Make sure you un-check (render perfect on the sphere)



While I'm loving the speed of the internal volume feature, there seems to be a big discrepancy between the preview and the final render??

4
Gallery / Re: R.G.B RED GREEN BLUE
« on: 2019-04-17, 16:54:22 »

Love these renders!

5
X-Particles really should get basic support :) Every other 3rd party engine supports it in one way or another. The X-Particles team have done such an awesome job in making it feel like a built in tool that it might as well be part of Cinema.

Even if we can get some super basic rendering support that would be enough to hold Corona over until it could be more fully developed.

- Shawn

6
Gallery / Re: 911 By Singer
« on: 2019-03-13, 07:21:59 »
Best CG Car renders I've ever seen!

7

Keep up the great work guys!

- Shawn

8
[Max] Resolved Feature Requests / Re: Fisheye Lens >>>
« on: 2019-02-05, 23:52:32 »

Awesome! Yeah I know they've mentioned it and I'm stoked it's possible to implement!

I guess I'm waiting patiently... Please let me know if I can do any testing of any developer builds.

- Shawn

9
[Max] Resolved Feature Requests / Re: Fisheye Lens >>>
« on: 2019-02-05, 23:24:23 »

Any news on a fisheye camera in Corona!?

Thanks guys!

- Shawn

10

I just think having real scale values would be nice... Pretty bummed about the loss of 3D mapping.

- Shawn


I hope this is temporary... One of Corona's strengths is that it fully supports Cinema's procedural shaders.

Are you guys saying that do to the "new" bump mapping implementation you won't be able to use 3D texture mapping of noises and more? I really hope this is not the case...

Hi Shawn,

I'm afraid that this is the case. We can either do all the bump map calculations ourselves and then we're not able to use other modes than 2D UV in noise, or we can use the C4D bump mapping calculations (i.e. the "old" bump mapping code) and support all the options of C4D noise. This is not definite, we might be able to do something about it, but so far it seems like the only possible solution would be to default to the old code for all other modes of C4D noise.

Speaking about the new bump mapping - do you have any other remarks and comments? Something that we should change/fix, etc...?

11

I hope this is temporary... One of Corona's strengths is that it fully supports Cinema's procedural shaders.

Are you guys saying that do to the "new" bump mapping implementation you won't be able to use 3D texture mapping of noises and more? I really hope this is not the case...

- S

is noise in the bump-channel only suppose to work in 2d space?

Yes, unfortunately, noise will only work with the UV option now.

12

Maybe it's not fully implemented yet but the "Auto Bump" feature is working in my tests and the new default screen size setting is 3...

- Shawn




Looks like the new displacement is in this new build...

- Shawn



While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

I tried this new beta... same calculating displacement time and preparing geometry time... around 8 min and same low ram error message and force quit window appears....! Attaching some crash reports.

...

13

Looks like the new displacement is in this new build...

- Shawn



While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

14

Looks like the new displacement has been implemented as well!?

Thanks guys!!!

- Shawn

15
[C4D] Bug Reporting / Broken Nodes >>>
« on: 2018-11-27, 18:11:40 »

Hey Guys, attached is a simple shader graph that was working fine before I saved it. Once I re-opening it in C4D it longer works correctly.

I think the culprit is the layer shader. Also any time I made changes to the nodes / noises the IR rendered nothing...

Thanks guys!

- Shawn

Pages: [1] 2 3 ... 16