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Messages - dfcorona

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[Max] I need help! / Re: Light Lister Grouping
« on: 2020-11-17, 05:55:12 »
Hi Frood, Thank you very much for the suggestion. I will look into using this.

[Max] I need help! / Light Lister Grouping
« on: 2020-11-16, 20:43:21 »
Am I doing something wrong cause my Light Lister shows all lights in a scene instead of grouping instanced lights together.  I have a TON of lights in this animation and Light Lister looks crazy with all the lights listed and hard to work with.  It also doesn't seem to list the sun which is a light?

[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-15, 19:53:12 »
Hi Sprayer, Thank you for the help. Sorry it takes me a while to get back cause I don't receive email notifications from forum threads I'm subscribed too even though I optioned for it. I guess I need to talk to support to fix this issue. I tried the color refraction but it didn't look as correct.  As far as foam, I'm not doing close ups of the beer so foam looks just fine from the distance.

[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-14, 00:19:52 »
This is weird, does Corona not handle this correctly? is this a Corona issue or a me issue?

[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-14, 00:19:05 »
I got the solution for that :) Just put the liquid material slightly smaller than its container.
Liquid cant be bigger than container, that way of doing things don't work with corona since corona 5 i think.
Yes that does not result in correct render.

[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-13, 22:58:24 »
You need to resort to single material then. Use multi-maps instead of multi-materials.
That's getting really confusing, especially with One material that needs to be Foam.

[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-13, 22:39:00 »
Hi guys, thanks for the help!, I got to check why I'm not getting notified of my forum replies. Not in my spam either

Anyway, I tried everything, works great as two separate object, once joined it disappears, I can select the sub-object liquid and move it out of the glass and looks fine. So materials seem to be right.  Also I can adjust the absorption to get a liquid that shows up finally but then the models looks non smooth, polygonal edges if that makes sense.  The reason I wanted to keep it one object is cause I'm using Forest Pro to scatter drinks.  Unfortunately Forest Pro Is a bit of a pain for Grouped objects.

[Max] I need help! / Glass with Liquid
« on: 2020-11-13, 21:32:06 »
I can't believe I'm having problems with this, I think I've done it a million times. But I have a glass with liquid and it looks good for it's purpose, but when I attach the liquid to the glass ( poly > Attach) the liquid disappears.  I can't believe I'm having issues with something so simple.  Liquid in Glass is slightly larger to move into the glass itself.

[Max] I need help! / Re: CoronaUvwRandomizer SLOW renders!
« on: 2020-11-08, 20:31:49 »
Hi TomG, Yes "High Quality Filtering" was on. I turned it off and render was 2min55sec. So for comparison:

NO CoronaUvwRandomizer                                   - 1min 30sec
CoronaUvwRandomizer High Quality Filtering OFF   - 2min 55sec
CoronaUvwRandomizer High Quality Filtering ON    - 6min 57sec

Still seems odd it takes so long.

[Max] I need help! / CoronaUvwRandomizer SLOW renders!
« on: 2020-11-08, 01:17:02 »
We are working on an animation right now of a Clubhouse, exteriors and interiors.  Render times where getting long, couldn't understand why.  I started in on a new room, locker room, and only added one texture so far.  The wood texture for the lockers, and off-set the texture U & V using CoronaUvwRandomizer node.  Works like a charm but render times where 8 minutes a frame.  I then realized all renders where taking long due to the CoronaUvwRandomizer nodes we are using.  I removed the CoronaUvwRandomizer from the shader then the render time went from 8min down to 1.5min.  Is this normal for the CoronaUvwRandomizer to take so much longer to render?

Windows 10 Pro
3dsmax 2020
Corona 6 Final

Hardware / Re: Ryzen 5950x build
« on: 2020-10-29, 22:09:17 »
Yes GPU it self, and air blown out of the case.  The room I was in would heat up to something terrible with the blower cards. The AIO would stay cool, not throttle, and the room would not heat up nearly as much.  EVGA, MSI, and I think another makes AIO cards.  The radiators were always set as exhaust. AIO seemed to be the best bet for high use GPU or Multi GPU situations like GPU rendering.  Just what I have experienced.

Hardware / Re: Ryzen 5950x build
« on: 2020-10-29, 18:48:06 »
If you have time and can wait the only thing I would recommend is AIO GPU, Some people like blowers better. But if you need the system now then AIO is not an option. I've had blowers and they create more heat inside and especially outside the case.  I found that moving to an AIO reduced heat, especially reduced the heat of the card itself, and can work at 100% for days without throttling.

Juraj, what's your take on AIO vs Blowers?

Either way it's a great configuration.

This seems interesting.

Work in Progress/Tests / Re: polyget - final render tests
« on: 2020-09-26, 21:07:50 »
I bought some of there stuff to test out. They never made anything new after there initial models, and that wasn't many. Don't count on them to release anything new.

Okay great! keep up the great work guys!

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