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[Max] I need help! / Seamless texture problem when bitmap tiling is other than 1
« on: 2025-03-21, 06:36:02 »
I have several seamless fabric bitmaps that I use to create materials. The maps are of different sizes. That's why I correctly size them using bitmap tiling. Unfortunately, when I use a tiling value of something other than 1, the texture is not seamless anymore. What can I do? I also tried real-world map scale, but the issue remains for values other than default.
(On a side note, why is the default real-world scale size 0.1cm? How can I change it?)
(On a side note, why is the default real-world scale size 0.1cm? How can I change it?)