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Messages - Tom

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1
I was also wondering — is there a way to use vertex maps (or something similar in 3ds Max) to blend between the different textures more smoothly?
Something like soft transitions between grass, gravel, and rocks, instead of hard material ID cuts?

Another approach is to paint a black and white mask in Photoshop, and applying it as a mask in a CoronaLayeredMtl.

2
... you should have to assign a map channel to each texture in each material and use multiple UVWmap modifier with the desired map channel

Or you could also use a CoronaTriplanar texture on each sub-material to control different mappings per sub-material, as CoronaTriplanar map has precedence over UVWmap modifiers.

3
[Max] I need help! / Re: Corona Color Picker issue
« on: 2025-05-28, 12:11:36 »
Thanks. Another good reason to update to Max 2025 (or 2026).

4
[Max] I need help! / Re: Corona Color Picker issue
« on: 2025-05-28, 11:29:15 »
I'm still on Max 2023

5
[Max] I need help! / Re: Corona Color Picker issue
« on: 2025-05-28, 09:23:13 »
That's too bad. Anyway, thanks romullus.

6
[Max] I need help! / Corona Color Picker issue
« on: 2025-05-28, 00:58:43 »
Hi,

I'm creating a new CoronaPhysicalMtl: I put a CoronaColor map in the diffuse slot, and I enter 0,0,16 as HSV values, I click OK.
Now, when I click on the color I just setup, it's not 0,0,16 anymore but 0,0,21.

What's happening?


7
[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« on: 2025-05-23, 01:22:01 »
This is great news, shout out to the team for these long awaited features!

8
Another solution is to use KStudio Trackscripts: https://3d-kstudio.com/product/trackscripts/
No need to install the commercial plugins if you don't need them although they're awesome and I recommend them.

Just run the free "Batch Max Files" and it will convert your VRay files in Corona for you.

- The script didn't find CoronaConverter.ms so I had to tweak 2 lines but now it works fine. -

9
Very useful, thanks for that.
I use KStudio Project Manager and Batch Render&Relink. Maybe they're able to do what I want, I don't know. I've asked the developer.

If I come up with a solution other than the one suggested, I'll post it in the post you mention.

Thanks again,

10
[Max] I need help! / Batch converting VRay files to Corona
« on: 2025-05-19, 08:59:09 »
Hi,

I'm wondering if there's a way to batch convert V-Ray .max files to Corona .max files ?

Thanks!

12
[Max] I need help! / Re: Arranging Lights in Lightmix
« on: 2025-05-11, 02:58:23 »
https://cganimator.com/missing-scripts-plugins-after-windows-11-24h2-update/

Removing the system attribute should do it it seems. And you should be able to see the issue in your max log file.


Thanks.
I still run Windows 10, not 11, but I don't think it makes a big difference. Anyway, I inspected Max.log and didn't find any issue related to attributes of the ENU folder, but instead I found this:

2025/05/11 10:31:31 WRN: [51268] [07788] Error found in macroscript file: C:\Users\*MyUserName*\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\RTstudio-RenderElementsOrganizer.mcr; macroscript: RenderElementsOrganizer; file offset: 149; error: Unknown keyword found while scanning macroscript definition: /*

2025/05/11 10:31:31 WRN: [51268] [07788] Failed to load macroscript: C:\Users\*MyUserName*\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\usermacros\RTstudio-RenderElementsOrganizer.mcr

I don't know what it means, but it tends to indicate an error when parsing the macroscript.

13
[Max] I need help! / Re: Arranging Lights in Lightmix
« on: 2025-05-10, 05:28:45 »
There should be no need to d&d it, if you already have the file in your "usermacros" directory. If you have that directory configured in "Customize -> Configure User and System paths -> Additional Macros", it will be evaluated at 3ds max startup. So just delete the old button, close max (by default, UI is saved when closing max), start it up and go to "Customize User Interface" -> "Toolbars" to add the icon to some toolbar.

Thanks for your help Frood.

I confirm the usermacros directory is correctly configured in "Customize -> Configure User and System paths -> Additional Macros" and RTstudio-RenderElementsOrganizer.mcr is here.

I deleted the old button, deleted the toolbar ("Customize > Customize User Interface > Toolbars" tab), I restarted 3ds Max and the old button was here again with the same message.

When I go to "Customize > Customize User Interface > Toolbars" and I search in "Category" I can't see RTStudio anymore.
So the issue looks like the .mcr is not evaluated at the start of 3ds Max for some reason, although it is present in the usermacros directory.

I don't know what to do.
Of course, at that point I can drag and drop the mcr on the viewport and now RTStudio appears in the category and I can drag the script to the toolbar and the button works, all good. But as soon as I restart 3ds Max, RTStudio category is missing again.
To be on the safe side, I even saved the default state of the workspace before restarting Max, just in case, but the problem remains at the next restart.

14
[Max] I need help! / Re: Arranging Lights in Lightmix
« on: 2025-05-09, 09:11:55 »
Maybe I have this problem as before installing the latest version of the script, I've installed the first one and had already created a button for it. Since then, I've deleted this button and recreated it for the new version, but I still have this error.
Does somebody know how to fix this?

15
[Max] I need help! / Re: Arranging Lights in Lightmix
« on: 2025-05-09, 05:46:43 »
Yes this is what I did.

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