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Messages - thefourthwall

Pages: [1] 2
1
Gallery / Re: Holiday House
« on: 2017-09-28, 10:03:38 »
Nice renders, well done!
I think though that less color information will give you more realism...just a thought.

2
Gallery / Re: Summer mood
« on: 2015-07-21, 15:02:08 »
In my country this is winter mood...
Nice images ..I can feel the chill!

3
Gallery / Re: Cloudy day private residence
« on: 2015-06-12, 09:28:23 »
@DimPap - Να είσαι καλά φίλε μου (thank you my friend).
@Ondra - It seems the problem I had, found a solution. Thanx anyways.

Some update...

4
Gallery / Re: Cloudy day private residence
« on: 2015-06-10, 10:54:42 »
@rampally- thank you.
@demmi- thanks for the kind words. An easy setup is to make a surface, add some noise modifiers and apply a nice soil texture from cgtextures. For the grass use peter's tutorial (http://www.peterguthrie.net/blog/2009/03/vray-grass-tutorial-part-1), to make 2 or 3 different groups of blades with a variety of lenth and material and scatter them with rotation and scale. Then add some flowers, twigs, longer plants, some leaves, gravel etc.
@Nekrobul- that's cool!

5
Gallery / Cloudy day private residence
« on: 2015-06-09, 10:37:57 »
Hi to all!
After the completion of my last urgent project (where I used the 45day free v1.0) I decided to take my time, rebuild some stuff I didnt like and give a try to alpha 6. As I expected the render times are significant longer but I am very satisfied with the results and at the end of the day alpha 6 is very capable to render simple architectural scenes like this.

So, this a private residence in Gerakas, Athens, Greece in a cloudy day (design and construction by lkmk architects www.lkmk.gr)

Regards
Tolis


6
Gallery / Re: Bleriot XI
« on: 2015-03-19, 08:25:32 »
Nature and environment is superb! I like this slight blurriness in the front/back that gives extra reality. The shader in the wings and the tail is a little weird to me (maybe because I dont know anything about airplanes). It's supposed to be a semitransparent plastic or a kind of strengthened fabric?

Keep up!
Tolis

7
Gallery / Re: Interior remake
« on: 2015-01-08, 08:39:32 »
 Thanx nkilar, I used portals but curtain (as expected) is killing the incoming light..

8
Gallery / Interior remake
« on: 2015-01-07, 15:12:47 »
Hello guys and Happy New Year!

A couple of years ago I made this interior for a client. I decided to remake it using Corona so I used some real reference photos from the constructed appartment and played a lot with different light conditions and furnitures.
The toughtest part to deal with was the noise reduction especially in views where my only lightsource was Coronasky and at the same time curtain was blocking the light. In some cases I left the images cooking for 10-12 hours but noise was persistent.

Keep rendering and waiting for the v1.0!

Regards
Tolis


9
Gallery / Re: DEMMI renderbook - updated regularly
« on: 2014-12-22, 10:23:53 »
interesting materials..
hydralisk embryo?

10
News / Re: Logo switch
« on: 2014-11-29, 15:39:37 »
Did you just render corona among Vray balls?

I'm a sinner, I know..

11
News / Re: Logo switch
« on: 2014-11-28, 11:25:07 »
Awesome! Need a pony and a beard version ;D

think be different
:)



12
Gallery / Re: Casa Spodsbjerg
« on: 2014-11-21, 08:22:16 »
Lucas what was the total time/number of passes for a clear image?

13
Gallery / Re: Casa Spodsbjerg
« on: 2014-11-20, 14:34:58 »
...
I am a big fan of Aaron Dabelow´s free tools. Maybe the Lazy UVW Editor easily can fix that.
...

..lets start a new dispute! :-P

this tool is really helpful Lucas, you could give it a try!


14
Gallery / Re: Casa Spodsbjerg
« on: 2014-11-19, 08:42:54 »
That's the way to end that pointless dispute! Superb shot. Should i see it in another context, i would easily mistake it for photo.
+1

I noticed too the blurriness in some rocks before I read the comments. Maybe you could add some dead seaweeds, seashells..just a touch!

Regards
Tolis




15
Gallery / Re: Casa Spodsbjerg
« on: 2014-11-18, 19:57:29 »
I know this is pointeless but I have to answer.

Juraj, I made you on purpose a negative critique and you come back to me  with a book of insults and irony. "Don't project your insecurities ", "feel free to write childish posts" , "Pretty obvious but I guess you have issue with me"...but as you said "Reading comprehension, don't get emotional.."

When you call someone "lazy" you dont give him any chance to improve. You insult him. You insult his time that he spents, his effort, everything. It's a whole different meaning to say "lazy texturing" (with a smile at the end- really this not childish when you want to play it solemn uh?) and different to say "if you improve your textures here and there your work will achieve the highest level". I dont know you in person but I suspect that you teach (I saw some nifty video tutorials) probably youngers than you, so you should be very, very very carefull about the way you express your critiques and the words you use. It is very sad to read "I don't care about other people's emotions and feeling.". Cg is Art and Art has to deal with feelings.
I agree that Corona forum as the other forums are places to exchange opinions as far as we are not playing the teacher or the cg industry pundits. If you are a true master, your work will speak for you.

I called you "low profile guy" because I can recall in my memory some of your old forum answers which were very polite after hard critiques. Dont be insulted, it's a compliment.



Fabioazevedo, I agree with you that you don't have to present a"perfect" work to be able to criticize other's but Ι can't criticize your bad lighting setup when in an another thread of mine my texturing sucks.

Once again I apologize to Lucas about the offtopic.
From my side this stops here.

Regards
Tolis

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