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Messages - edredar

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[Max] I need help! / Re: Artifacts with Render To Texture
« on: 2020-07-31, 13:16:52 »
Nope, all vertices are already welded, and smoothing groups are the way they should be. Those were the things I've checked in the first place. Seems like long narrow polygons are the thing here.
Regarding your bug - Jeez no, I've hadn't encountered that bug. Maybe, that's because I don't bake textures themselves, I'm using Corona to generate lightmaps only. As for suggestions - seems like a real bug in renderer itself. Maybe, it has something to do with the virtual camera used to RTT (there is one, I guess). Or, if it was realtime rendering, I'd say it's definitely about anisotropic filtering or mipmaps. Anyway, I believe Corona Team knows better :)

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[Max] I need help! / Re: Artifacts with Render To Texture
« on: 2020-07-21, 12:12:54 »
I've cleaned and reuploaded the scene. Sorry, I didn't know that was a virus, thought it was some Max glitch.
Regarding UVWs and Subdivision. UVWs are not automatically generated, they are made by hand, so I don't think it is about UVW.
Subdivisions work! Thanks for this workaround. But why? Geometry isn't corrupted, quads only, vertices are welded etc. Does Corona work bad with relatively thin and long polygons?

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[Max] I need help! / Artifacts with Render To Texture
« on: 2020-07-20, 18:58:56 »
Hi. I'm using Corona primarily to generate lightmaps via Render To Texture dialog. Three days ago I've stumbled on problem, I can't solve whatsoever. When I just regularly render the scene - everything looks ok. But when I try to render Corona_Beauty in RTT - I get tons of artifacts in the corners of the plinth. I've checked everything I could, tried everything I can think of - UVWs, Smoothing Groups, Normals, every render setting in the Corona, different Corona versions - and no luck, unfortunately. You are my last hope to solve this problem. I'm using Corona 5 Hotfix 1 and 3DS Max 2017 (or 2020, same story). I attach the scene and the bake result.

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[Max] I need help! / Re: Distributed Rendering RTT
« on: 2019-07-22, 18:56:18 »
Thanks

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[Max] I need help! / Distributed Rendering RTT
« on: 2019-07-19, 11:37:13 »
Hi. I'm trying to use Corona Distributed Rendering for rendering textures (3DS Max "Render To Texture" dialog). On main machine everything is fine, but the passes sent from slaves are rendered from the camera, not the UVWs of the object. Is it even possible to render textures via Distributed Rendering? I'm using 3DS Max 2018.4 with Corona 3.2. Thanks!

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