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Messages - Makke100

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1
Hi,
Here is my previous topic and the problem still occurs.
https://forum.corona-renderer.com/index.php?topic=25288.0

I have another project and even I convert body-object to editable poly, I get the rendered shape angular. MentalRay and Scanline render this correctly. I don't know if this is important, but these objects are imported from Autodesk Inventor. The problem occurs with certain camera view, sometimes it works perfectly, specially when rendering very close view.

I think you should check this. The .max file on the other topic is still relevant.
Thank you! :)

2
Thank you, PROH!
Yes, that worked!
I didn't understand that because I used Mental Ray before and there was no problem with the same image/scene, but now this case is closed.

Thank you again! :D

3
Thank you!
Here is the scene. It will be great if someone could find a solution :D

4
Hi!
Do you have any idea why this rendered screw looks like a polygon when I render the image in a certain position? When I changed the camera target point to directly to the screw, it looks fine.

The problem occurs when I try to render the whole image. There is another screw in the right side of the image and it looks fine, but this left one distorts for some reason. Maybe it is a bug?

Please see the image.

I have a 3Ds Max 2017 and Corona 4. Only Corona cameras, lights, and materials.
Thank you in advance! :)

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