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Messages - Demha

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1
Thanks Maru.

Yeah the 'automatic' swap between 2 environments is the key idea behind this feature. And the trigger for this swap ideally would be the perspective camera activation.

2
So hi again. Any thoughts on this feature Maru?

3
Corona in its current form is capable of achieving this, we have the 2 options for the environment and it works if you do it manually.

What I'm suggesting is adding an override only when you are in the perspective view, that switches the environment automatically for when you isolate an object for example and work on the material, then exit isolate.

The whole point is the automation, there are many times when you're working on a material for a while using a temporary environment, only to forget to switch it back to your final HDRI for the render.

4
Hi maru, yes that's what I mean.

I think using the Perspective View works better simply because it's much easier to navigate using Alt and mouse buttons and zooming with a mouse wheel, it's very quick to inspect the model from different angles during interactive render. Using a per-camera override would be just as useful, however we're limited to use the navigation tools at the bottom right corner of the screen like the 'Walk Through' tool.

If overriding the Perspective View automatically is difficult to implement, then a per-camera override would be cool too.

5
Hi,

Tldr: Can we have an environment override that's automatically activated in perspective view?

As most of you know, during the process of rendering, we always have to create or tweak a particular material that's not in the library, so we isolate the geometry and then hit interactive only to realize you forgot to switch the environment.

Sometimes the sun and sky lighting isn't good enough to check how good a material looks, so I always rely on a particular interior HDRI that I always switch to temporarily to do material work, so I have to do a lot of manual switching back and forth between Corona Environment (temporary materials tests) and 3ds Max Environment (final render) in the render settings.

Is this feature implementable?



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