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[Max] Resolved Bugs / Re: Distributed rendering - Connection failed
« on: 2019-04-26, 16:42:13 »
Hi,
Thats great thanks for taking a look into this.
Yes i can agree that when you save the scene with the correct camera in view it'll work fine. Again, this was a colleague of mine who was working in this way and i suspect there are other people out there who would do that same (possibly). Our company has spent a few thousand pounds on network specialists coming in to try solve the issue with no resolution until what i found and what you saw today.
Do you think it would be worth in future builds to display an error for something like this? along the lines of "not using camera view" or something like that, to better help pin point the issue.
Thanks again for your help.
Thats great thanks for taking a look into this.
Yes i can agree that when you save the scene with the correct camera in view it'll work fine. Again, this was a colleague of mine who was working in this way and i suspect there are other people out there who would do that same (possibly). Our company has spent a few thousand pounds on network specialists coming in to try solve the issue with no resolution until what i found and what you saw today.
Do you think it would be worth in future builds to display an error for something like this? along the lines of "not using camera view" or something like that, to better help pin point the issue.
Thanks again for your help.