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Messages - DigiFoto

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1
Hi,

Using Corona distributed rendering for texture baking in 3ds max messes up rendered maps. Nodes renders camera view instead of map and finally all is mixed up. Is it possible to use Corona distributed rendering for texture baking?

Max 2020
Corona 5

2
I think I managed to solve the problem!

I have the same configuration as KOGODIS. I have 9 slave machines and one server with all the textures. All slaves have virtual mapped disks calling the server, all with the same name path. My master computer as well. The problem was that all computers have turned off the default administrator account (master computer - windows 8.1, slaves - windows 7). "DrServer.exe" was run with administrator rights, but from another user (also with administrator rights). I solved the problem by enabling the default Administrator user (on all slaves and texture server), setting everywhere the same administrator password and running "DrServer.exe" as default system Administrator user. Administrator user on the server and slave computers now have the same password. Now, DR works properly.

There is just one more problem to solve. Corona Distributed Rendering works properly only when the 3dsmax "Enable Gamma / LUT Correction" option is enabled. When it is turned off master renders using gamma 1 and slaves using gamma 2.2, and again we have differences in final image.

Regards,

Adam

3
Hi,

Continuing yesterday's discussion ...

As already showed in the previous printscreen my material uses two bitmaps. One for the diffuse channel and a second for bump (master and slave use the same network path). I set the red color of the material. Thus, in places where the slave lost bitmap rendering is red, but lack only the diffuse channel. Channel bump surprisingly working properly. See DR test rendering below:

4
The red color has been added specifically to check for possible "missing textures" problems in DR. Ok I ran the command line according to what you wrote: "3dsmaxcmd.exe C:/.../received_scene.max". No problems here. It renders ok - no missing textures. Both computers (master and slave) use the same mapped drive (for example \\192.168.0.101\Projects mapped as Z: drive on both computers. Firewalls disabled. I wonder what I'm doing wrong.

Best regards

Adam

5
Ok let's go:

1. Direct render from master
2. Direct render from slave (received_scene.max)
3. Distributed rendering master+slave
4. Material
5. Corona settings



6
Hi,

I tested the distributed rendering. It really speeds things up, but there are differences in different parts of the final image.

My test cofiguration:

Master: 3dsmax 2014 64 bit sp5 + Corona Alpha6 +backburner 2014.0.3
Slave: 3dsmax 2014 64 bit sp5 + Corona Alpha6 +backburner 2014.0.3
A simple scene with sphere iluminated only by corona environment (white 255, 255, 255). Only 2 bitmaps used in material (diffuse and bump), both visible from the same network path.

The result:

 

7
[Max] I need help! / Re: Alpha6 Corona_MaterialID
« on: 2014-03-21, 11:18:16 »
Great!

Now it works perfectly. Thank You!

Best regards

Adam

8
[Max] I need help! / Alpha6 Corona_MaterialID
« on: 2014-03-21, 11:00:05 »
Hi :)

I think it's worth it to restore "Corona_MaterialID" in Alpha 6. The new "CMasking_WireColor" is not as functional as the old "Corona_MaterialID". You might want to have a separate mask, depending on the material.

Regards,

Adam

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