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Messages - Robert_D

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Thanks,

Yes I can merge in the Full scene with no issues. Its just anything corona related.... like post processing or lightmix settings I cant load in

2
Hello, I have a file.
It worked perfectly file on my PC with Corona 12 hotfix 1

File Download: https://www.dropbox.com/scl/fi/kq3l273f8wjt9pnam07v8/TEST.max?rlkey=trtiy65ug69viorhaqwnmcr5l&dl=0

But when I give it to other staff members they get a crash on load.

Is there a way to see what is crashing it? and possible fix it.

Thanks!

3
Hello all, not sure if mentioned before. I have attached two images, all I did is change the Diffuse color from light to dark, but the shadows change. Same thing happens when I change diffuse textures etc or even viewing angle.

Image 1, I have a light grey diffuse and the shadows look ok. I can see the table shadow etc
Image 2. I ONLY change the diffuse to a darker colour and then the shadows change to some large blob.

Let me know if you have any questions if what might be causing this.

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[Max] I need help! / Re: Noise in Masks and Coloured Noise
« on: 2021-05-14, 02:05:00 »
Hi Tom,

Thanks for testing it for me.

If its working for you and for my local PC then it must be the nodes we have.

Upon checking it seems like the nodes are defaulting to save as 16bit compressed. Even though I save from my local PC as a 32 bit file, when I send to backburner its using whatever was last saved on the node in the nodes version of 3ds max. Which was for some reason a 16 bit tga.

I open max, and then saved out a 32bit tga and then closed max. Then when sending our scene to backburner again it saved with no noise in the passes and beauty pass etc.

Thanks again for helping out! I appreciate it.

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[Max] I need help! / Re: Noise in Masks and Coloured Noise
« on: 2021-05-13, 21:34:09 »
Sure:

- Which exact version of Corona are you using? -
Corona version: 7 (DailyBuild Jan  8 2021)
Full-speed, Non-debug, MaxSDK 2020
Build timestamp: Jan  8 2021 14:45:09

- Which version of 3ds Max - 3ds max 2020.3.2
- Which version of Backburner -2019
- Are you using Backburner only, or a combination of Backburner + Corona's DR, or maybe some other apps are involved - Only backburner, and not distributed rendering, However it happens with distributed rendering too.

Scene has been uploaded for you to dropbox, called Coloured_Noise_Backburner_01.zip. I did another quick test. Below I have attached a render from the same scene nothing changed but sent to backburner. and on local pc (image is from the wireframe pass to show the noise better)

Everything looks fine in the frame buffer as well, its just when it saves it applied this coloured noise to each file only when on backburner.

Thanks!

6
[Max] I need help! / Noise in Masks and Coloured Noise
« on: 2021-05-13, 01:14:35 »
Hello all!

Might be a silly question, but recently, when sending projects to backburner onto different machines, we seem to be getting colour noise on our renders, and on the masks and passes as well. It never clears up with time, just always there.
We notice this on network rendering only, after tests its NOT happening on local PC's.

We can log into our render nodes and view the frame buffer, and all the masks seem clear. Its when they save that they somehow get colour noise all over each file.

Just wanted to see if it was something we are doing wrong, as this never has happened before.

Thanks!

7
Gallery / Animation Vignettes
« on: 2019-11-29, 00:57:55 »
Hello all,

Just thought I would share some animation clips we use to show clients to move them away from the old fashioned 'flythroughs' they always ask for. Hope you enjoy


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