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Messages - frv

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1
[C4D] Daily Builds / Re: Cluster scattering
« on: 2025-06-12, 12:00:26 »
Very impressive. Exactly what I as hoping for and more. I will use this a lot for vegetation.

Important when using clusters for the first time is keeping all settings at 0 except "size" and seed otherwise you might not see much happening.
Hierarchy of objects under Chaos scatter in the object manager makes a difference and fun to play with.

A request. I wish the frequency setting slider bar would be a little wider or easier to use. Its such a small bar (and no option to set in numbers) and a hassle to use while its super important for clusters.

2
[C4D] Daily Builds / Re: Cluster scattering
« on: 2025-06-12, 01:18:06 »
Tx for your quick response. Looks to be a great feature.
I tried it with one cube and nothing happened. Will try again with more than one when back at the office.

3
[C4D] Daily Builds / Cluster scattering
« on: 2025-06-11, 15:55:58 »
Does it already work and if so an example or a few hints how to get it started. I don't get any results no matter the settings for a procedural cluster scattering.
Seems to be a great new feature.

4
quits here too when trying to install.
Mac Studio OSX 15.5

5
[C4D] General Discussion / Re: Chaos Cosmos on the phone
« on: 2025-05-08, 01:16:09 »
Thanks. yes you can adjust and so on. But generally, how many human's can you put in an image that are on their mobile. It simply reduced the Chaos Cosmos library by a lot.

6
[C4D] General Discussion / Chaos Cosmos on the phone
« on: 2025-05-06, 18:53:20 »
Just a little tip for the Choas Cosmos models.
Waving people, pointing people or people on mobiles are useless for me. Maybe its just me but I try to avoid those unnatural posed models.

7
Tx, great for the update. Hope its fixable.

8
Since Cinema4D with Corona installed (daily build 13) does no longer quit at quitting the app (it stays active in the background) I forget to force quit Cinema4D at the end of the day only to find out at home I can not work with Corona.

Can this bug be resolved so that I no longer have to hassle with the Corona license.

Hope the above makes any sense.
Mac OS 15.3 (24D60)
C4D 25.1.2
corona 13 dec 9

9
Recently I have been using the shadow catcher to have shadows on my hdri's in my design studies.

Here is a house I designed and did a few renders for. The hdri is https://ambientcg.com/view?id=DaySkyHDRI049A
The vegetation is from Maxtree. There is no terrain in this model. Saved me a lot of time.

10
Thanks Teo,
I have joined the Chaos Camus Facebook group and waiting for approval. I will have a look at the model when I am allowed in.
Looking forward.

12
Probably incredably good benchmarks for 500 pounds but 16Gb will be the bottleneck slowing things down a lot depending on your scenes. I was thinking to get a M4 Mini pro but it's max. 64Gb.
I usually need 128Gb with the amount of vegetation I like to render on my M1.

I would not be surprised if the 10 core M4 renders at about the same speed as any other 10 core M-processor.  The core count seems more important than M1 or M4. The M4 has only 4 performance cores though and 6 efficiency cores at lower speed. The M4 pro has 10 performance cores and better cooling.

13
I noticed that the material radomizer with Cosmos materials can cause problems when I set the material tag to cubic to edit the size of textures.
Is this avoidable in any way or do I need to edit the Cosmos materials for each setting where the randomiser is set.

See attachments.

14
Hi Stefan,
I know you must have some more experience with TM and CR. I am interested to know your opinion.

I was surprised that TM is already this good. TM rendered in 20 to 30 sec. CR took 10 min. TM does very well with vegatation as I see here at the office. Wonder indeed how well it does with more complex interior scenes. TM exterior scenes are basically as good as it gets even compared with CR as long as you don't need displacement.
Anyhow, TM does seem to solve path tracing rather better than expected even though this scene had only a few colours and transparent plastic materials.

15
Thanks Teo,
hope the plugin work out. Anyhow, fbx would be great too.

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