Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - frv

Pages: [1] 2 3 ... 31
1
[C4D] Bug Reporting / Re: C4D crashes at quit
« on: 2025-08-16, 18:30:19 »
I think this is Maxon related.

2
[C4D] Bug Reporting / C4D crashes at quit
« on: 2025-08-16, 18:29:02 »
C4D 25.3.3 and CR 14 daily build crashes at quit.
Mac Studio OS15.6.

3
I am wondering where and how the Cosmos AI is to be found and used in the Corona UI.

4
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-08-01, 02:29:46 »
Thanks Tom, very interesting.

5
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-31, 16:17:05 »
Thanks Tom,
so maybe for Corona's end-users it won't make much of a difference.

Hopefully the amount of Ram used gets less and interactive rendering better. I am working on a Mac and what's makes it so expensive is the 128Gb ram and what Apple charges for it.

6
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-30, 22:57:57 »
Thanks Tom. So Gaussian splats render faster on CPU's as well. But its actually really effective on GPU's as far as I understand.
Any idea when this would be implemented ?

7
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-30, 01:49:06 »
I See Gaussian Splat render on the road map. Is Coronarender going GPU ?

8
When using DOF I assume you need an aperture setting and photographic exposure.

Anyhow, Tone mapping requieres a lot of trial and error.  I would love to see the proper order for tone mapping settings for using LUT's

9
I also wonder if there is any reason to use the photographic settings  ? Maybe simple exposure is all you need to get as good results.

10
I had no idea you can change the hierarchy of the tone mapping settings. Which is logical if you understand LUT's. Anyhow, thanks for your comments since now I have a better idea how to manage tone mapping.

11
You are aware that ACES OT does not work or greys out the image with photographic exposure ?

Another thing is that LUT's behave totally different under simple exposure. See attachments. I even wonder if the LUT's properly work if set at photographic exposure.
When I set the LUT for Kodak Portra 400 at simple exposure it looks great (blueish) as I expected it would with this LUT. This LUT with photographic exposure seems off and a bit magenta.


12
I found it. Thanks. But you really need to get this part of the UI more obvious. I will have forgotten this work around in a few months and will ask the same question again.

13
Thanks Tom, for your quick reply. It still does not have any effect. I attached a default scene file. Maybe you can reply by setting that file with a camera to use aperture and shutter speed. I am not able to whatever setting I try. Since there are so many ways to control exposure by camera or not there must be dozens of ways to go wrong or right.

14
I haven't rendered for a few months and somehow I can't get the camera settings to do much if at all.
There are four settings that can override to do nothing or all :
- Corona preferences
- Corona VFB
- Corona tag attributes
- Camera Attributes

I can set the VFB when I use the simple exposure settings but any other way to control exposure seems without effect.
I have attached a file. The only way to control exposure is by simple exposure. Other ways by setting shutter speed or aperture have failed to have any effect.

Any help appreciated.

15
[C4D] Previews (Daily Builds) / Re: Cluster scattering
« on: 2025-06-12, 12:00:26 »
Very impressive. Exactly what I as hoping for and more. I will use this a lot for vegetation.

Important when using clusters for the first time is keeping all settings at 0 except "size" and seed otherwise you might not see much happening.
Hierarchy of objects under Chaos scatter in the object manager makes a difference and fun to play with.

A request. I wish the frequency setting slider bar would be a little wider or easier to use. Its such a small bar (and no option to set in numbers) and a hassle to use while its super important for clusters.

Pages: [1] 2 3 ... 31