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Messages - frv

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1
[C4D] General Discussion / Re: C4D 2026
« on: 2025-09-15, 12:19:34 »
Hi Johnny,
I think it’s really important to broaden your skills towards more affordable apps.

Times have changed, and many of the tools we grew used to are now priced and designed mainly for large firms with daily, intensive use.

The good news is that the lower-cost—or even free—apps are often better suited for small projects and have become more widely used. Nearly every student today knows their way around SketchUp, Rhino, Blender, or Twinmotion, but hardly anyone is trained in Cinema4D or Corona anymore.

Of course, I’m speaking from an architectural perspective—other fields may have different experiences. I also share the frustration that comes with seeing one’s skills risk becoming obsolete, especially as work is less at certain periods in time. At some point, it’s just impossible to keep justifying those enormous yearly costs.

Francois

2
[C4D] General Discussion / Re: C4D 2026
« on: 2025-09-11, 01:31:24 »
Thanks Tom,
a few weeks should be fine.

Honestly, the days when C4D or Vectorworks released new versions that really made a difference (for me or anyone else) are long gone.

Corona Renderer is the exception — every new version is packed with features I actually want and use. That’s why I’m always interested in the previews/builds.

C4D €860, CR €450, and VW €2,100 = €3,410 ex. tax each year for me… It’s really getting out of hand for small studios, especially considering that the free/low-cost apps aren’t that far behind anymore.

3
[C4D] General Discussion / C4D 2026
« on: 2025-09-10, 20:06:53 »
Can I install the daily build of CR to use with the very recent C4D 2026 version. Probably not. To be expected soon ?

4
Tx for the replies.
So it might be that for the current OSX the download would be much less.

5
Wondering why this huge difference. I always thought Mac was more efficient in terms of software.

6
[C4D] Bug Reporting / Re: C4D crashes at quit
« on: 2025-08-16, 18:30:19 »
I think this is Maxon related.

7
[C4D] Bug Reporting / C4D crashes at quit
« on: 2025-08-16, 18:29:02 »
C4D 25.3.3 and CR 14 daily build crashes at quit.
Mac Studio OS15.6.

8
I am wondering where and how the Cosmos AI is to be found and used in the Corona UI.

9
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-08-01, 02:29:46 »
Thanks Tom, very interesting.

10
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-31, 16:17:05 »
Thanks Tom,
so maybe for Corona's end-users it won't make much of a difference.

Hopefully the amount of Ram used gets less and interactive rendering better. I am working on a Mac and what's makes it so expensive is the 128Gb ram and what Apple charges for it.

11
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-30, 22:57:57 »
Thanks Tom. So Gaussian splats render faster on CPU's as well. But its actually really effective on GPU's as far as I understand.
Any idea when this would be implemented ?

12
[C4D] Previews (Daily Builds) / Re: v 14 Daily Builds
« on: 2025-07-30, 01:49:06 »
I See Gaussian Splat render on the road map. Is Coronarender going GPU ?

13
When using DOF I assume you need an aperture setting and photographic exposure.

Anyhow, Tone mapping requieres a lot of trial and error.  I would love to see the proper order for tone mapping settings for using LUT's

14
I also wonder if there is any reason to use the photographic settings  ? Maybe simple exposure is all you need to get as good results.

15
I had no idea you can change the hierarchy of the tone mapping settings. Which is logical if you understand LUT's. Anyhow, thanks for your comments since now I have a better idea how to manage tone mapping.

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