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Messages - Furla

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1
thanks! i was missing the pencil part, maybe because it took a long time to load i didn't have immediate feedback from the click to the editor. thanks again,

2
Hi, I don't understand at this point the point of saving a file in cxr. in our workflow we always save the cxr to possibly recover exposure or exclude some lights, but if it is not possible to manage the new features then we cannot use them. I read about the option to open the cxr in the new VFB, but I don't find in the new VFB an option to open the cxr file later, am I doing something wrong?
Thank you

3
thanks that was exactly it !!!

4
Hi, I can't figure out how to fix this: in Max 2024 a single click on the camera shift is equivalent to a minimal movement, while in Max 2025 the movement is ten times larger in scale, can you help me? I attach examples.

5
Gallery / Re: Scandinavian Teaser
« on: 2020-03-03, 18:10:04 »
Oustanding!

May i ask some info about render time per frame in relation to the hardware? noise level, passes... Thank you!

6
I'll definetely do it :)

7
Thank you! it was just that! that material came from a scene prepared with vray downloaded from 3dsky.

THANK YOU!THANK YOU!THANK YOU!

8
I haven't fix anything, i'm still waiting the investigation on the two scene i've sent a couple of hours ago.

These rendering i've posted is from another project.

9
Bloom and glare is only supported by the spherical cam.



?

I feel like the beetle: too heavy to fly, it flies only because it does not know :)

10
Anyway. Spherical cam works properly :)

11
Thanks, I've already sent the scene without texture. The archived scene is uploanding on dropbox because > 1.5 gb and i've slow connection.

12
I used the cubemap because it seems to me that produces less distorced images. Now I'll give a try to the sherical settings.
but I would like to know why cubemap does not work :)

13
Camera clipping on/off is the same.
No HDR, only white environment.

I'm sending you a copy with the uploader

14
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  how about with the same camera, but with cubemap turned off?

Same camera with cubemap turned off works fine.

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Also, which version of Corona are you using?

1.7 hotfix3. then i've updated to hotfix4 but it didn't solved the issue.

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Does it happen with other cameras when cubemap is enabled? Does it happen in other scenes or only this one?

Yes, with other cameras and in other scenes, also in stereo mode activated

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(hard to tell, but the color tint for this camera looks kind of blue-ish rather than white? May be optical illusion from the blue tint in the image and / or me being on my laptop today rather than a good monitor :) )

Yes, is Blue/Green. i said it turns white if i check cloom and glare.


I've tried also to Reset settings.
Some models are converted from Vray.



15
Hi, anybody has this issue? If i put a cubemap camera in the scene, the render comes out green/blue (if i turn on bloom and glare it becomes white).
with the other cameras, and in interactive mode everything works properly.


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