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Messages - mrtyner

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[Max] I need help! / Re: Render To Texture: UV Seams
« on: 2018-04-04, 16:41:26 »
Thanks guys, I'll give that a shot!

2
[Max] I need help! / Render To Texture: UV Seams
« on: 2018-04-04, 16:20:22 »
Hi all, I'm having a consistent issue with UV seams showing up in Unity when I RTT for textures.

The first image (uv_seam1) shows the issue in Unity.

When I fly in (uv_seam2), the seams disappear. Is this a padding thing?

I don't doubt I'm not checking some box, just don't know where/what it is. :)

3
[Max] I need help! / Re: Corona texture baking uv issue
« on: 2018-03-24, 02:35:00 »
Hi! Thank you /u/maru for your response.

This is looking more and more to be a channel problem slash user-didn't-know-enough-about-baking-textures (and probably still doesn't) problem. I was doing some funky stuff with UnwrapUVW channels and it was messing up the render.

What I wound up doing was writing a script that would attach models by <criteria> > add an unwrap ch3, > pack/break the uvs > render > save elements > copy ch.3 to ch.1 <--(time suck!) -- NO ERRORS!

That might be the long way around, I'm not sure. I'm just happy to have a path forward!

And a couple of the test renders!

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[Max] I need help! / Corona texture baking uv issue
« on: 2018-03-21, 17:17:31 »
Hi all, I'm having a lot of problems with certain meshes not rendering to texture properly. The attached file renders perfect in Standard / VRay. Corona seems to be having some issues, however. I'm baking to ch.2 - not sure if that matters but my next test is baking to ch.1.

If anyone can help, it'd be much appreciated as this is time sensitive...naturally...

Thanks!

5
Hi all,

I recently downloaded Corona after a few years and - WOW, I'm in love.

I'm trying to use it to render to texture and everything appears to be working. When the render finishes, no elements are saved. Here's the relevant part of my code:

Code: [Select]
bm1 = Corona_DiffuseColor()
bm1.outputSzX = size
bm1.outputSzY = size
bm1.filter = true
bm1.elementName = "Corona_DiffuseColor"
bm1.bitmap
bm1.shadows =off
bm1.lightApplied = off
bm1.enabled = true
bm1.fileType = filepath + "_diffuse.png"
bm1.filename = filenamefrompath bm1.filetype
format "%\t%\t%\n" bm1.fileType bm1.filename bm1.bitmap

--add elements
obj.INodeBakeProperties.addBakeElement bm1
obj.INodeBakeProperties.bakeEnabled = on
obj.INodeBakeProperties.flags = 1
obj.INodeBakeProperties.bakeChannel = 1
obj.INodeBakeProperties.nDilations = 5
--render
select obj
render rendertype:#bakeSelected showVfb:false saveAllElements:bm1.filetype progressBar:true outputSize:[size,size]

                --I added the showVfb and saveAllElements in a troubleshooting attempt. This code (fit for Standard render) was working so I know there is some syntax I'm missing. If anyone can help, it'd be much appreciated! Thanks.

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