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[Max] I need help! / Re: Render To Texture: UV Seams
« on: 2018-04-04, 16:41:26 »
Thanks guys, I'll give that a shot!
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bm1 = Corona_DiffuseColor()
bm1.outputSzX = size
bm1.outputSzY = size
bm1.filter = true
bm1.elementName = "Corona_DiffuseColor"
bm1.bitmap
bm1.shadows =off
bm1.lightApplied = off
bm1.enabled = true
bm1.fileType = filepath + "_diffuse.png"
bm1.filename = filenamefrompath bm1.filetype
format "%\t%\t%\n" bm1.fileType bm1.filename bm1.bitmap
--add elements
obj.INodeBakeProperties.addBakeElement bm1
obj.INodeBakeProperties.bakeEnabled = on
obj.INodeBakeProperties.flags = 1
obj.INodeBakeProperties.bakeChannel = 1
obj.INodeBakeProperties.nDilations = 5
--render
select obj
render rendertype:#bakeSelected showVfb:false saveAllElements:bm1.filetype progressBar:true outputSize:[size,size]