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Messages - clive-g

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[Max] General Discussion / Re: Cloth BDRF
« on: 2018-04-20, 03:50:11 »
It is a very broad term, but it is just about word for word how I recall Juraj suggesting the need for a specific cloth BDRF so I assumed that the smarter people in the room (than me) would know and perhaps have discussed the need for this already :)

Correct me if I'm wrong but I believe that we have not got PBR capability for cloth materials in Corona, we don't slap a diffuse colour or map in, put reflection level to 1 and play with the reflection glossiness to achieve physically correct representation of every cloth / fabric type material from towelling and carpet through to silks and velvets?

If I'm right on that  - we're all then playing artistic games trying to FAKE cloths and fabrics.

I understand one of the main tools we all use to achieve more realistic "fake" towelling, carpets, upholstery, clothing, silk, Damask, Velvet etc is the falloff map. Personally in Vray I used (amongst others) the shadow / light facility which isn't supported by Corona. Thus the original question.

I find with Corona that I can achieve acceptable results (for my low standards) for most of these cloth/fabrics listed above that look good up close, but that they look awful when the camera is moved further away. I seem to need to have two different versions of the same material for whether the camera is close-up or further away.

Ironically I think Corona is too clean...  it was Vray's noise that helped the carpets look better at greater distance but anyway that's irrelevant I love Corona and want to make these things work.

If I'm entirely missing a point somewhere perhaps it's time to do a  "towelling, carpets, upholstery, clothing, silk, Damask, Velvet material up close and far away how to" video on your youtube channel.


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[Max] General Discussion / Cloth BDRF
« on: 2018-04-19, 16:56:24 »
I can't see it on  the roadmap but have heard some suggest that there might be a cloth BDRF in the future.. is this true, is it on the radar and if so when?

Failing that what about Shadow - Light Falloff support so it can be employed to contribute to faking cloth characteristics like I did in Vray.

Or is the general consensus that Cloth materials production works great with the tools provided in 1.7 and I just need to experiment more?

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[Max] I need help! / Re: Bezier-Controllers
« on: 2018-03-26, 10:40:38 »
Perfect.

Thanks very much.

Clive

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[Max] I need help! / Bezier-Controllers
« on: 2018-03-26, 06:48:47 »
I'm new to the Forum and new to Corona and am not even sure if my problem is a Max problem or a Corona one.

The attached image is a hand-made (i.e. by me) fabric, so nothing scanned, I created the masks that define the threads and the desired pattern. I can reconfigure this type of material almost endlessly, as there are half a dozen colours I can change and obviously the thread size, pattern repetition and the faux hairs etc.

My problem is that when I merge a model with this material applied, it doesn't come in with the Controller nodes... they get lost somewhere, but then this sort of defeats the object of my configure-ability if I have to change 14 map parameters individually or mess around re-doing the controllers.

Is this me, Max or Corona - where are my controller nodes going? :P

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