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Messages - rozpustelnik

Pages: [1] 2 3 ... 11
1
Great news on new features, but I'd like to see also fixes to long standing bugs.

2
Thanks Maru.
Nevertheless, I'd like to see the original solution implemented without the bug, because camera in my scene starts by looking top-down, but after some time it smoothly shifts its tilt and starts to show the horizon... On top of that add some reflective materials with accurate reflections on them, on objects close to the camera...

3
Thanks Maru. This is the last resort solution. Volumes are rendering with big penalty in comparison to aerial effect of CoronaSky.

4
I wouldn't care about it so much if I wasn't to render a set of aerial scenes, just in a top-down perspective, soon. Is there any work around this bug (without putting material in global volume mtl, which slows down render to a crawl)? Z-depth pass maybe? What about reflections?

5
Come on. We are in the middle o 2025, three years weren't enough to address this problem?

6
This bug is still not solved after many years!
The latest report ID: (Report ID=CMAX-1700)

7
Thanks! I hope this can be resolved before the official release.

8
I've noticed some strange behavior in CoronaSky Volume Effect. The Volume Effect creates some sort of volumetric cone when the scene is viewed from above. Is there a logic behind this or is it a bug?

9
Gallery / Re: Kaizen Karkonosze
« on: 2025-02-27, 08:24:15 »
Thank You for the answer.
Once again - congratulations - very nice work!

10
Gallery / Re: Kaizen Karkonosze
« on: 2025-02-21, 09:10:56 »
Very nice work!
How did You get such realistic snow effect?

11
Gallery / Re: Natural landscape in analog photo style
« on: 2025-01-27, 11:47:02 »
How on earth did You manage to spot chromatic aberrations on old b&w pictures?
To my taste, these renderings are very far from the retro vibes - too perfectly balanced between white and black, there is no over/under exposure which was vastly present in photography.

12
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-07-29, 16:08:31 »
The poll should be updated, some of the points have beed delivered.

13
Gallery / Re: Walking down the factory street.
« on: 2024-03-01, 13:40:08 »
What is happening to the trees? :)

14
Gallery / Re: Raw Izba
« on: 2023-12-13, 10:13:01 »
Very nice mood. So nice it made me overcome my reluctance and write some constructive comments.
The old parts of the building are well done and convincing - truss and beams, boarding, floor (some nice wood replacements), walls (brick with exposed pre-painting and raw clay), perhaps windows are too damaged- one can spend a fortune to heat the space.
The scene would benefit from more messy look, now it's super-sterile and without any signs of life. Who lives there?
Also the fireplace needs some love - not usable in real-life scenario (think about all the mess on the floor while cleaning) and visually kinda fake - no ash, no carbon stains on the glass, flames are schematic. The stone cladding of the fireplace is also somewhat weird. Maybe it's the direction of light but I cannot resist the feeling that there is something wrong with the displacement (when viewed from the sofa side).
 

15
Gallery / Re: Our brush dropped on this colorless world
« on: 2023-10-16, 15:53:10 »
Renderings are ok-ish. Some textures are too low-res.
BUT
Design-wise it is awful.
I would go nuts having to re-set the flower every time opening and closing the fridge.
The floor is a nightmare to clean...

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