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Messages - mase

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1
Hardware / Re: GPU - 3ds max
« on: 2025-03-12, 11:02:12 »
A little late to the party but could you elaborate on the 256GB RAM that you chose for your setup? I'm curious about the specific set you got, and perhaps an update later on how it performs.

2
Gallery / Re: Bowling Alley
« on: 2025-01-24, 09:30:48 »
Totally! There's a lot going on but the execution of the images is great. I love the glare from the lights and vibrance of all colors. Well done!

3
General CG Discussion / Re: Vehicle rig
« on: 2025-01-21, 08:59:59 »
In my case brake callipers were not that important. I suppose you could also detach those and link them to the wheels but only on positional values.

4
We use Project Dream by Pulze in our studio. The problem with upscaling images is that besides making a larger resolution image you often also need to enhance / fill / create the details in the new pixels. So something like Topaz or other simple upscaling solutions are not great in this particular case. And more often than not controlling the amount of extra detail created is more powerful than simple upscaling.

5
General CG Discussion / Re: Vehicle rig
« on: 2025-01-20, 16:07:23 »
This one is quite old but does the trick: http://www.scriptspot.com/3ds-max/scripts/vehicle-rigger

You have to detach car wheels from body and then select those through the script. Have tested it on some animations in the past and it works.

6
Off-Topic / Re: Clients and AI
« on: 2025-01-17, 13:22:27 »
It sounds to me like Jay is under the impression that he is your supervisor rather than your client and that he owns you a little bit.

I would suggest trying very hard to diversify your income from clients a little so you dont rely on his work as much. Thats a bad position to be in quite frankly because as others have said, he should respect that you know what youre doing and have the expertise to do so. Im sure we have all had clients like this in the past and all agree that they are a nightmare.

Do you have a contract in place specifying a number of free revisions before you charge extra? In the past when a problem client has come back ive put in that sort of clause so that when they want tiny little changes i can say to them, i can absolutely do that but itll cost an extra $XXX for another round of revisions. They often realise that moving a chair 2inches to the left isnt worth it. Or they will spend the time to collate all of their feedback into a single round of revisions saving you both time.

Going beyond AI it seems the reason he wants AI to do the work is because he thinks it would save him money. So If thats what he wants then you should agree on a charge per apartment (or per sqft perhaps if theyre inconsistent), set a time limit per sqft and then work to a quality that you can achieve in that time. If he isnt happy then you explain that if he wants higher quality then you need more time.

Or you spend some time doing r&d yourself into workflows that can speed up your output to make the bulk of the work easier on yourself in the long run. Is there a modular approach you can take in any areas? Could you spend time creating some parametric assets or rooms using something like railclone and its splineID tools to position furniture against walls or for kitchen cabinet arrangements etc. Are there scripts out there to help already for things like mouldings and kitchen cabinets? These sorts of things could save you time and hassle and can be reused in future for other clients too and if you save yourself time, you can either pass that saving on to the client depending on how youre billing. Or you can get the client their work faster with less of a time cost to yourself.

If youre doing 200+ apartments its worth looking at your workflow and seeing where you can semi-automate things with some upfront work even if that r&d time is unbilled.

I agree with everything that has been said in this thread and last reply especially. Since we also have dealt with similar clients in the past I can confidently say that rarely (if ever) they lead to a happy place, professionally and personally. Such clients usually bring very mundane and time-consuming projects, try to pay as little as possible and ask to do the work as fast as possible. And they are usually very good at checking the limits of your work, asking more and more with each project (in your case using AI for literally any task, no matter whether it's possible or not).

It is not an easy decision to make but I would highly recommend moving away from such client because you also risk getting sucked into the similar clientele where your biggest selling point becomes speed of work with unfathomably large projects (when I read you need to model 200+ apartment buildings with interiors and all my jaw just dropped...). Personal branding takes time to form and even more time to reform.

7
Hardware / Re: Threadripper & Ryzen builds
« on: 2025-01-17, 12:53:20 »
Oh and for everyone looking to buy a TR system Q2/Q3, IceGiant is back with an expensive but probably really good cooler (wait for reviews of course) - https://www.icegiantcooling.com/products/icegiant-titan-360-tr

I would like to see comparisons with traditional Noctua NH-U14S TR5-SP6 air cooler, which is probably 1/10th the price. Does it really make that much of a difference?

8
General CG Discussion / Re: 2025 / High Quality Assets?!
« on: 2025-01-08, 11:43:03 »
Besides the ones already mentioned, I would recommend checking these:
https://texture.supply/ (extremely large and good looking textures)
https://exorbitart.shop/ (up to 16k textures)
https://ambientcg.com/ (up to 8k textures)
https://www.textures.com/ (up to 16k textures)

There are also many individual artists that sell good stuff on gumroad or other sites too but I suppose it's a bit tedious to scroll through all of them when looking for a specific texture. I wish there was some sort of AI enhanced search that would help finding images better because I have an issue of having a large 2d library on my drives but finding the right asset sometimes takes longer than taking a not-so-shiny texture and making it work.

9
I'm more interested when or whether at all translucency in Vantage will be supported? I would argue that it's one of the most important features that is currently missing.

10
Gallery / Re: Laurel.
« on: 2025-01-08, 10:06:14 »
Amazing images, as always. I'm more intrigued about the tonemapping - seems so soft and natural. Is it just regular ACES with some well calibrated sun & sky settings, or is there some magic happening under the hood?

Good job, keep it up!

11
I used it today to write a little script that organises revit imports into layers by whatever BIM property the user selects from a dropdown and it works great. I find that if you manage to get it working you can then feed the script back into chatgpt and ask it to look at code practices, efficiencies and commenting and it tends to clean things up quite nicely.

Can you elaborate on this please? Or maybe even share the skeleton of the script? We constantly get .ifc models and it takes time to clean it up manually, rename the objects, remesh them and so on. If all of this could be done with a script that would be insane!

12
Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

13
I would definitely look into getting the same monitor, simply because it will be easier to calibrate them and same monitors always work well together. By the way, I was also looking into buying same monitor - how is it? Would you recommend it?

I’m not a monitor expert, and this is my first quality monitor, so I don’t have much to compare it to. That said, my experience has been mixed:

1) As a 4K monitor, text and icons look very small by default. I had to set Windows scaling to 200%, but some programs, like Max, still display certain icons and text too small—for example, small text in the Slate material editor.

2) The default brightness (50%) felt too low, so I had to increase it to 100%. This forced me to also increase contrast to 100%. I’m not sure if this is a common practice and I'm worry it affects accuracy.

3) The contrast isn’t quite what I expected, though this may be typical for IPS monitors. I guess I'm too used to the contrast and vibrancy of phone screens. This monitor uses IPS Black technology though, which I've read is a good thing. By the way, Contrast is 2000:1

3) Reflection handling is poor (RTings.com mentions this). The screen reflects the large windows in my office, which is annoying. During midday, when a lot of light comes into my office, the screen gets quite dull.

Hope that helps!

Wow, that's an interesting conclusion. I've read good things about this monitor, I guess I will have to do some more research. Thanks for your opinion!

14
I would definitely look into getting the same monitor, simply because it will be easier to calibrate them and same monitors always work well together. By the way, I was also looking into buying same monitor - how is it? Would you recommend it?

15
Hardware / Re: In-house Render Farm
« on: 2024-10-01, 12:44:42 »
Since I'm in a similar position to OP and we're on the right thread already I would like to ask what's the best long term solution for storage?

It is no surprise that arch vis projects with all the assets, scenes, textures and CXRs take up a lot of disk space. And it's also important to keep these as archives in case something comes back in the future. So without getting too technical - what's the best storage solution you would recommend, that could also be expanded as time goes on?

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