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Messages - jpmartin

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1
Ah, i see it now. In Surface Scattering, under random distribution there is a Map slot.  Thanks for the help!

2
I'm trying to use corona scatter and it looks like the density map slot option is missing.  Can anyone help point it out for me?

3
Ok, here's an update.  After setting the scene to render for 14 passes instead of setting the noise limit to 7%, I have a huge difference between the two computers.

My computer alone rendered in 21:19, and the computer + the render node rendered in 10:49.

So now the question is, why such a huge difference between telling it to use a noise limit vs a set # of passes?

4
Ok, here is a head-scratcher.  I was using corona on my main workstation, and I love it.  So, I decided to purchase an additional computer to start to build a farm so I can work from home.  I bought an older hpz600 with dual xeon 5670 processors (12 total cores at 2.93 ghz each).  I was excited to see how much of an improvement it made.  I did a render on just my computer (i7 6-cores a 3.3ghz) and got a render time of 16 minutes.  So I tried it with DBR enabled and got a render time of 17 minutes total.  I cant understand it.  Can anyone make sense of that for me?  I was using 7% as a noise threshold for the render tests.  I am trying again now with a set number of passes, so maybe that will make a difference.

i7 5820k @ 3.3ghz, 16gb ram = faster than i7 5820k @ 3.3ghz + dual xeon 5670 @ 2.93, 32 gb ram??

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[Max] General Discussion / Re: version of windows for DBR
« on: 2017-11-10, 03:48:54 »
Awesome.  I can confirm this works great between the two different windows 10 versions (home and pro)

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[Max] General Discussion / version of windows for DBR
« on: 2017-11-04, 15:07:37 »
I'm looking to setup a home network for distributed rendering.  One computer has windows 10 pro, the other has windows 10 home.  Do they both need to have windows 10 pro for distributed rendering?

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