Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Konichowaa

Pages: [1] 2 3 ... 7
1
[C4D] General Discussion / Issues with Live Link to Vantage
« on: 2025-02-19, 20:16:23 »
Hi,
Since a fews days, I dove into the exchange with Vantage, and I have some questions regarding compatibility.

If I am not mistaken, it seems there is

1) no support for other mappings but UVW? so not for Flat/Cubic, etc...? That is very painful IMHO ;-)
especially when materials are applied to a null and objects inside of it.

2) no support for PNG Alpha layers in Opacity Channel? It should work I guess, I have the option selected in the preferences...

3) no support for C4D Variation Shader

5) no support for Shadow Catcher?

6) no support for inverting Black and white value in a c4d texture slot (See Attachment Black-White-inverse) It does work when in a corona color correction shader and inverting there, but my library has a lot of these... :-/

7) different background images for each camera?

8) no support for volume channel in glass materials and (pool) water / liquid materials ?

9) I'm struggling with instances for lighting and getting artificial light in my scene. e.g. all spots should be plain geometry and the light source can be a render instance? This is somewhat different from coronaC4D where the spot should be a normal instance. I made a test file with all possibilities to see which combination works. It seems it is only going to work without instancing the lighting fixtures, and using plain geometry for the spot with a render instance light?
In the test file I am also attaching, try changing the name of the corona light whiole in Live LInk. Even though there is nothing directly instanced to it, lights go off...

10) no support for textures linked to asset browser, requires absolute paths?

11) This is more of a question than an issue; If you have an updated C4D file and want to recover all of the prior made animation and additions, the way to go is to export it again to a new vrscene and then load the prior made Vantage file 'as Config only' ?

Thanks for some insights!
Koen

PS: maybe there can be made a general forum category for the coronaC4D-to-vantage stuff? 

2
Is there a way to make a scatter follow cutouts made with the slicer material?

3
[C4D] I need help! / Re: Sky and clouds through the window?
« on: 2024-11-13, 12:02:45 »
What i like to do in similar situations is to assign rayswitch material to the window glass, add tinted glass material to its direct slot and regular glass to the rest. Then you can adjust tint strength and control exterior exposure that way.

I'm going to try this too.

For now we use two skies; one for background+reflections+refractions (less intesnity) and another for GI lighting, that way you can also configure as fits...
and also a select material for the glass  making it darker/more physical glass woth volume when making outside views and passing to thin clear glass for the interior views

4
[C4D] Feature Requests / Instancing of sun and sky
« on: 2024-05-31, 12:19:59 »
possibility to instance corona sun and sky.
It's possible to instance of course, but the light does not correspond to the original.
Also not working when instancing a parent-null instead of the sun/sky object itself

Making it editable again crashes c4d

thank you for your consideration
 

5
[C4D] I need help! / crash on IR when status 'cleaning up'
« on: 2024-05-22, 20:43:25 »
Hi, since a couple days, I'm having trouble rendering in IR.

Cinema crashes when the number of configurated passes is done and the image is in cleaning up phase. if I set to 15, it crashes then showing 'cleaning up',
if I confige in render settings to go to 45 passes, it crashes then showing identical status.
It keeps rendering when set to 0 passes.

It happens only when working while rendering in IR.
So I start C4D, open a project, start rendering IR... all good.
now do anything like changing cameras or adding a boole for some ceiling cutouts, then when it reaches 15 passes: bam, crash

Already restarted my computer, and I have this issue on several projects and also on my colleages pc
I haven't installed anything new in the last weeks

is this a known issue? thanks for any help...

PS: win10 x64, 256GB Ram, AMD threadripper 3990X/3970X corona 11 HF1

6
I also use TheViewer, but I had no issues with support or the example you give.
In fact, overall, I'm pretty satisfied about it...
I like some of their features such as
- online portal, but after you download the Vrtour to the headset you won't be needing wifi anymore (to go on location)
- floorplan
- shared experience and presenter mode, drawing,...
- use on smartphone-tablet-headset-pc
- integration on the website and sharing links
- customization

must still experience with the zdepth map for morphing between positions

If I may ask Matej, where did it go wrong for you? which internetbrowser did you use to use the portal? Is the refreshing not happening on the portal editor or the headset?
I use chrome and no issues about that for the editor. I also make a low res version first, then replace the images with the final without issues.
But I know the headset needs wifi to refresh the images

7
[C4D] Feature Requests / Corona camera Lister options
« on: 2024-05-17, 23:13:33 »
maybe add the following to the optional columns in the corona lister cameras tab:

- Film Offset X (I could use this in the camera lister when tweaking all the cameras one by one)
- Film Offset Y
- Focus Distance (Very handy to set driver/set driven in xpresso connecting this to the 'near clipping')

thank you for your consideration

8
I would like to simulate 3 different types of roof tiles on a house.

The roof has already UV mapping for the first tile which has correct size/mapping.

Is there a way to resize the UV lengths in the material setup of the other 2 materials?

thanks for all tips,

9
+1

would really help in rendering transparent people wihout seeing backface culling. Now I have to render twice with and without.

10
Hi,

please bring back the option to convert c4d materials to legacy materials instead only physical
OR
the option to convert a physical material to a legacy material in the advanced tab.

thank you for your consideration, 
koen

11
[C4D] I need help! / Re: wire shader angle restriction
« on: 2024-04-10, 11:06:18 »
No I didn't resolve the issue, even when deleting the polygon and reconstructing it with closepolygonhole or bridge tool. At the end, I cleaned it up a bit in photoshop, the new remove tool is bliss :-D ...


so also  +1   

12
[C4D] I need help! / Re: wire shader angle restriction
« on: 2023-10-06, 14:29:31 »
yes, the same option is available in c4d,
but is was disabled already.
If I enable it, all the boards get an extra diagonal wire edge/triangled, just like your printscreen

I'm attaching a piece of the house where you can see no triangles in viewport but the edge renders (IR/VFB).

Thanks to anyone for help!

13
[C4D] I need help! / Re: wire shader angle restriction
« on: 2023-10-06, 13:15:07 »
thanks Bengamin, I always used dissolve to do something similar,

but for some triangles, they seem ok (n-gon) in the viewport but render a 'ghost triangle edge'

14
[C4D] I need help! / Re: Sun & Sky
« on: 2023-10-06, 12:42:43 »
You should also leave the sun and sky at their default values and adjust the exposure instead.
https://support.chaos.com/hc/en-us/articles/4528616045841-How-to-add-daylight-in-Corona-for-C4D

Hi @Beanzvision, this is interesting to me... Is there a difference in quality/colors when (keeping exposure at 0/changing sun-sky intensity) versus (changing exposure/keeping sun-sky intensity at 1) or will the results come out equally?

15
[C4D] I need help! / wire shader angle restriction
« on: 2023-10-06, 12:30:13 »
Hi, is there a way to restrict the wire shader effect to let's say all 90° angles, and thus not for the triangulation of certain plain surfaces (where untriangulate function doesn't work)?

thanks for any suggestions!
Koen

Pages: [1] 2 3 ... 7