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Messages - luxxeon

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Gallery / Re: A Father's Workshop - Final
« on: 2014-08-01, 06:47:53 »
Thanks very much!  Here's a direct link:

http://s28.postimg.org/eubdfix65/workshop_DA.jpg

Or, you can download it from my DA profile here:

http://luxxeon.deviantart.com/art/A-Father-s-Workshop-472206065

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Gallery / Re: A Father's Workshop - Final
« on: 2014-08-01, 06:07:31 »
Here's the clay render pass.


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Gallery / Re: A Father's Workshop - Final
« on: 2014-08-01, 06:04:23 »
Thank you very much.  I learned quite a bit about certain materials through this project, especially in regard to how Corona handles reflection color and refraction/translucency maps.  I think in future projects, I'll nail down some better worn wood materials, but the polycarbonate was surprisingly simple.  I used an IOR of 1.58, and a some hand-painted smudge/scratch/normals maps created in 3dCoat, and let Corona work it's magic.  I did use Ddo for some of the imperfections on the hand plane, but most of the scratches were painted with photoshop brushes in 3Dcoat.

The wood chips and debris was done mostly with Corona scatter.  I placed some standard plane primitives around the scene, on top of some of the other objects, using Autogrid for placement in Max.  The planes ranged in size and segment number, and served only as the distribution objects for the Corona Scatter.  I also applied variation in scale and rotation through the Corona Scatter tool parameters.  There were 10 different pieces of debris used as scatter objects; each piece modeled with poly techniques and modifiers slightly differently, and each contained a slight variation in texture color.  Then I used some Maxscript, which is very similar to the "Select and Place" tool in 3dsmax 2015 to manually place more debris where I wanted it, by hand, around the scene, and on top of object surfaces.

At first, I did attempt to use Pflow to scatter the debris, but workflow in the viewport was not as comfortable, and my system began to slow quickly, unless I only showed a fraction of them in viewport.  With Corona scatter, I was able to maintain 100% of the 80,000 + instances visible as Pre-Viz boxes in the viewport, while I modeled more of the scene, which helped with placement and intersections.

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Gallery / A Father's Workshop - Final
« on: 2014-08-01, 04:23:38 »
Hi, everyone.  This project was about a month or so in the making; it is a re-make of a scene I had originally created while attending school about a year ago, but has undergone various changes over the course of it's evolution.  If you would like to see the entire build of this scene, there's a full-featured WIP thread over in the 3D Modeling forum on Renderosity, which follows the build of this shot, from concept to final render passes.  Along the way, I've also offered up some of the models I made for this scene (most of which never made it to the final shot) for free, on various resource websites for all to use, including the texture maps.  The final render was done with Corona A6 in several pass elements, and composited in Photoshop for color grading.


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There's reflectivity.  The rubber could use more.  Or perhaps more glossiness.  Here's a photo to compare.  I'm almost satisfied with the materials.  Thanks.

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This was modeled in 3dsmax, with maps created in 3Dcoat.  Rendered in Corona A6 for Max.  It was originally for a scene I'm working on, but decided to release it as a freebie model for anyone to use.  All product preview renders were done with Corona, including wireframes.

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Gallery / Re: A few new renders with Corona
« on: 2014-06-20, 03:27:55 »
These wireframe renders were also done with Corona's Wire Texture.


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Gallery / A few new renders with Corona
« on: 2014-06-20, 03:26:13 »
Created a few props for a project I am working on, and decided to offer them for free download for anyone to use.  I went with Corona to render out the product shots of the models.  Very impressed, as always, with the quality/speed of this engine.  Objects were modeled, and unwrapped in 3dsmax, and hand painted in layers with 3D Coat and Photoshop.  Rendered, obviously, with Corona A6 for Max.

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News / Re: Shadow catcher mtl added
« on: 2013-08-29, 01:18:37 »
Just in time.  I've been doing a lot more composite work lately, so this will come in extremely handy.  Thank you.

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Gallery / Soccer Ball and Grass
« on: 2013-06-27, 04:48:46 »
Rendered in about 60 passes in 45 minutes on my Corei7 laptop using default Progressive render settings, in Corona alpha 5. The grass was done using Corona Scatter on a simple plane, with about 6000 instances.   Only post is some levels adjustments and additional bloom effect.

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Gallery / Playing with the Mandelbulb
« on: 2013-06-18, 18:23:03 »
Just playing about with the Mandelbulb functionality in Corona.  Pretty cool stuff.

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