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Messages - Neil Cross

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1
Hi guys

One thing i noticed when editing instances in ChaosScatter is the viewport previz type switches to box.

I generally work with point cloud. Is it possible to keep the previz mode as point cloud whilst editing instances?

Cheers
Neil

This is by design. Box provides the smoothings editing/painting experience, that is why it is used. Also color of painted/editied instances is better previewed with Box.
yes agreed but from a visual perspective boxes dont really help. If I want to fine tune a trees position I need to keep toggling back to point cloud or run interactive to see its actual position. Moving instances in forest pack has minimal impact using point cloud so surely it can be done with ChaosScatter?

2
Hi guys

One thing i noticed when editing instances in ChaosScatter is the viewport previz type switches to box.

I generally work with point cloud. Is it possible to keep the previz mode as point cloud whilst editing instances?

Cheers
Neil

3
Awesome thanks Tom! Will do.

4
Yup I realised that after scrolling up and seeing Toms post.. thanks!

5
I see we cant make any new posts under the new features thread so im gonna drop this here hoping we can see some similar features in future builds.

Gaussian Splats
Some cool VFB tools you could add to VFB 2.0
Luminaire Lights


7
[Max] Resolved Bugs / Denoise in VFB not enabling
« on: 2024-09-25, 15:32:08 »
Has anyone noticed denoise not turning on in VFB?

Iv enabled denoise in render settings but in VFB its always turned off? With older corona versions denoise in VFB would automatically enable when turning it on in render settings.

You can enable denoise after render or during render time if you rendering locally but its an issue if you sending it to the render farm. Denoise wont kick in unless the box is check in VFB even if denoise is enabled in render settings.

8
Gallery / Kinetic Rush Breakdown
« on: 2024-09-20, 01:49:58 »
Heres a quick breakdown of my recent animation for the Kinetic Rush Challenge.

Thanks to the power of Corona Render!


9
Gallery / Kinetic Rush Challenge - Woodland Escape
« on: 2024-08-23, 18:32:31 »
Hi everyone,

Here is my entry for the Kinetic Rush Challenge. Main goal - to hit top 100

Scene Specs,
Full 3D Environment, Animated character provided by the challenge host. landscape setup using displace, Context assets from Kitbash. Main house modeled by myself. Wall Collision setup using Tyflow. Dust/smoke setup using Embergen, Vegetation setup using Speedtree. Props and shaders from megascaps. Lighting using Corona sun and sky.

Render specs,
Rendered with Corona render using 3ds Max
3840 x 1620 @24fps
126 frames
Render time - 12 hours (Threadripper 2990wx)

I hope you like it!

Cheers
Neil

10
[Max] I need help! / Re: Volume Grids with Volume effects
« on: 2024-08-20, 23:17:04 »
This seems to be the only logical fix I could find, also works with volume grids.


11
[Max] Bug Reporting / Re: Corona 12 Crash
« on: 2024-08-20, 00:40:45 »
Im noticing crashes running interactive with an object that uses a path deform modifier. If I disable or remove the object using path deform I dont crash.

12
[Max] I need help! / Volume Grids with Volume effects
« on: 2024-08-19, 19:04:48 »
Hi All

Im not sure if theres a work around or if this is just a limitation with Volume effects.

Theres a blue halo inside the volume grid box if volume effect in corona sky is enabled. I know iv gone agreesive with the volume effect scale but is there a way to remove the blue halo without reducing the scale? See screenshots, 1st image with volume effect, 2nd image without volume efflect.

Cheers!
Neil

13
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-07-29, 11:28:21 »
Hi. Would it be possible to stretch the post sliders? I find them quite narrow. See attached.

14
Gallery / Tree Growth Animation
« on: 2024-03-18, 11:33:19 »
A quick animation rendered in 3ds Max using Corona Render. Tree simulation setup using SpeedTree. Landscape setup using QuadSpinner Gaea and Scattered with Corona Scatter.

15
Gallery / F-14 Tomcat Short Film Part 1
« on: 2024-02-01, 01:32:45 »
Hey guys

I'm thrilled to share a sneak peek into the 1st part of my upcoming short film (Draft), inspired by the Topgun.

Catch a glimpse of part 1, introducing the F-14 Tomcat. The 2nd part is currently in the works, promising even more excitement, suspense, and action moments.

I would love to hear your thoughts, feedback, and any suggestions you might have! Feel free to drop a comment or DM me

Software: Autodesk 3dsmax, Chaos Corona, Phoenix, Adobe Premier
All rendered on 1 machine with the power of AI denoise 😈

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