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Messages - Neil Cross

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1
I didnt mind making the switch to VFB2 but after a couple months iv reverted and realised VFB1 just feels better!

2
Bumping this topic.

We on 3ds Max 2024 / Corona 12 Update 1 (Hotfix 1) and booting up a blank scene is super slow. The 2 main causes.

CoronaMax2024.dlr and ChaosScatterMax2024.dlt

Is there anyway to speed the process on these files?

Hi,

During v12 daily builds we have significantly improved the loading of Corona plugins. If they are significantly slower to load that other plugins during start up, then you probably need to check internet connection and/or license server, update it preferably. The slow loading of plugins may happen when e.g. Max is started sooner than license server is initiated, say after PC reboot.

Thanks Aram, we will look into it.

3
Bumping this topic.

We on 3ds Max 2024 / Corona 12 Update 1 (Hotfix 1) and booting up a blank scene is super slow. The 2 main causes.

CoronaMax2024.dlr and ChaosScatterMax2024.dlt

Is there anyway to speed the process on these files?

4
Gallery / Star Wars AT-AT Walker
« on: 2025-03-10, 01:12:46 »
Hey guys,

Heres one for the Star Wars fans. I'd like to share a quick animation of an AT-AT Walker.

Cheers!
Neil




5
[Max] Resolved Bugs / Re: Corona Color Picker - Temp. [K]
« on: 2025-02-27, 12:22:35 »
hmm thanks. Im not a fan of the osl map approach.
Not sure id call this topic resolved!

6
[Max] Resolved Bugs / Corona Color Picker - Temp. [K]
« on: 2025-02-27, 11:22:48 »
Hi, 

I've noticed a small issue with the Corona Color Picker. The Temperature (K) value always defaults to 1700K when I reopen the window. If I change the temperature to a different value, close the Color Picker, and then reopen it, it resets back to 1700K instead of retaining my previous setting. Note, this doesnt effect my render. Its more a visual bug.

Is there a way to get the Corona Color Picker to remember the last set temperature value? 

Thanks, 
Neil

7
Hi guys

One thing i noticed when editing instances in ChaosScatter is the viewport previz type switches to box.

I generally work with point cloud. Is it possible to keep the previz mode as point cloud whilst editing instances?

Cheers
Neil

This is by design. Box provides the smoothings editing/painting experience, that is why it is used. Also color of painted/editied instances is better previewed with Box.
yes agreed but from a visual perspective boxes dont really help. If I want to fine tune a trees position I need to keep toggling back to point cloud or run interactive to see its actual position. Moving instances in forest pack has minimal impact using point cloud so surely it can be done with ChaosScatter?

8
Hi guys

One thing i noticed when editing instances in ChaosScatter is the viewport previz type switches to box.

I generally work with point cloud. Is it possible to keep the previz mode as point cloud whilst editing instances?

Cheers
Neil

9
Awesome thanks Tom! Will do.

10
Yup I realised that after scrolling up and seeing Toms post.. thanks!

11
I see we cant make any new posts under the new features thread so im gonna drop this here hoping we can see some similar features in future builds.

Gaussian Splats
Some cool VFB tools you could add to VFB 2.0
Luminaire Lights


13
[Max] Resolved Bugs / Denoise in VFB not enabling
« on: 2024-09-25, 15:32:08 »
Has anyone noticed denoise not turning on in VFB?

Iv enabled denoise in render settings but in VFB its always turned off? With older corona versions denoise in VFB would automatically enable when turning it on in render settings.

You can enable denoise after render or during render time if you rendering locally but its an issue if you sending it to the render farm. Denoise wont kick in unless the box is check in VFB even if denoise is enabled in render settings.

14
Gallery / Kinetic Rush Breakdown
« on: 2024-09-20, 01:49:58 »
Heres a quick breakdown of my recent animation for the Kinetic Rush Challenge.

Thanks to the power of Corona Render!


15
Gallery / Kinetic Rush Challenge - Woodland Escape
« on: 2024-08-23, 18:32:31 »
Hi everyone,

Here is my entry for the Kinetic Rush Challenge. Main goal - to hit top 100

Scene Specs,
Full 3D Environment, Animated character provided by the challenge host. landscape setup using displace, Context assets from Kitbash. Main house modeled by myself. Wall Collision setup using Tyflow. Dust/smoke setup using Embergen, Vegetation setup using Speedtree. Props and shaders from megascaps. Lighting using Corona sun and sky.

Render specs,
Rendered with Corona render using 3ds Max
3840 x 1620 @24fps
126 frames
Render time - 12 hours (Threadripper 2990wx)

I hope you like it!

Cheers
Neil

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