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Messages - jonlo84

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whenever i want to use corona camera, do i need to select Use photographic exposure under post processing in the camera tab in render settings?

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Gallery / Twilight Sparkle
« on: 2018-01-22, 00:52:37 »
Ive been learning CG on my own for the past 3 years with some training form youtube, a couple of online classes for basic modeling and rigging.  Any feedback on how I can be better would be helpful. Thanks in advance. 

HDRI lit
ornatrix
corona 1.7
corona hair materials
corona camera
3ds max 2016


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[Max] I need help! / Re: lots of noise rendering hair
« on: 2017-12-19, 02:12:12 »
the scene is encased in a dome shape with a black color applied to it.  yes, there is 4 lights floating in the scene.  this setup i have is meant to be an indoor type of scene.  would i still need environmental lighting for that, like HDR?   

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[Max] I need help! / lots of noise rendering hair
« on: 2017-12-17, 01:53:54 »
here is a render i made of a character ive been working on.  i need to use many kinds of colors that aren't natural for the hair and fur.  before i was having a problem with the fur coming out too dark, almost dirty looking.  i played around with the sittings and now it looks closer to what i expect it to be.  the issue now is that when i start rendering there is a lot of noise and corona takes a bit to clear it up.  the head hair and tail highlights dont look right to me(or do they?).  So does this render look right?  i have 4 lights in the scene and they're quite close to the model.  Could that be why the highlights are very bright?  another thing ive noticed, when i apply the color map to the Tint for head hair and tail, the thumbnail preview the highlight gets brighter.

im using max 2016, corona 1.7, and ornatrix. 

here are the sittings that im using for all the hair.  i have Melanin and Pheomelanin set to 0 since im using non natural colors.  i have a map for Tint that brightens up the colors. without it the colors are very dark.  everything else is default. in the color for diffuse is the same map for Tint. 



this is where the lights are

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[Max] I need help! / Re: fur color is darker than the skin
« on: 2017-11-21, 20:17:08 »
i got it figured out

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[Max] I need help! / fur color is darker than the skin
« on: 2017-11-21, 19:03:54 »
i used corona hair material on some fur that ive made with ornatrix.  when rendered the fur is much darker than the skin.  below is a shot of what the hair settings are for the material.  if you look at the eyelid or the lips, you'll see that the fur is darker than the skin.  how can i adjust the fur so its not so dark when its rendered?  i have max 2016 and corona 1.7


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[Max] I need help! / how to use the Corona Hair Material?
« on: 2017-11-10, 21:51:16 »
is there any documentation on how to use the corona hair material? 

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[Max] I need help! / Re: how to scale a normal map
« on: 2017-11-05, 11:41:01 »
You have to fill area outside of your bitmap with RGB 128, 128, 255 colour. There's several ways to do that in 3ds max with composite, mix, mask or CoronaMix nodes. See attached screenshot.

Thank you :D

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[Max] I need help! / how to scale a normal map
« on: 2017-11-05, 10:37:49 »
i modeled an eye lens and converted it to a normal map using the render to texture dialog in max.  i need this eye lens to scale up and down with the iris.  the problem is that colors for the eye only show where the normal map is protected on.  so any part that the normal map dose not cover, i get a fasted look. 


im only interested in the part that makes the lens on the normal map.  i tried using a composite map to mask out the parts i dont want for the normal map but i get the same thing.  the lens appears, but the fill color for the eye is fasted.


on the eye model i have 4 UVW map modifiers
from top bottom
map channel 4 - normal map
map channel 3 - pupil
map channel 2 - iris
map channel 1 - eye fill color
these modifiers is what im using to resize textures to what i need.  i had to use 2 different composite maps. one for the diffuse and the other for the bump map in corona material.  each composite maps has their appropriate texture maps and masks. how do get the re sizable normal map that i want with all the other textures to show up normally(not fasted)?

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Gallery / Applejack - On the farm
« on: 2017-02-21, 02:28:43 »
My first scene.


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Gallery / Pinkie Pie
« on: 2017-01-06, 14:55:03 »
I got quite a few on my dev page if anyone is interested. http://jonlo84.deviantart.com/


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i got it figured out, thank you.  i didnt know that the reflections from the lights were going to be that apparent. 

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i have 3 lights, corona lights.  two spheres and 1 rectangle, which i guess thats where the white square is coming from.  i was expecting a circular highlight. 

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im getting a strange white square artifact on the eye after the rendering is done.  all the settings are on default.  im doing a network render with 3 other computers and denoise enabled with 10 passes.  the eye material has reflection set to 1. (default settings.)


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