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Messages - RANCH Renderfarm

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1
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2022-10-22, 12:43:01 »
Hello everyone,

Just so you know the RANCH now supports Corona 9.0 for 3ds Max and Cinema 4D.
Take care!


Rodolphe.

2
Hi, How to get/set the 'Corona Tone Mapping' MAXScript properties? We could not find any info on this.

3
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2019-07-16, 14:11:47 »
Hello everyone,

The latest version of RANCHecker for 3ds Max (v2.7.30) now supports Corona Volume Grid objets!
By the way, we support Corona 4 Hotfix 1 for 3ds Max and Cinema 4D.


Rodolphe.

4
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2018-06-26, 16:17:31 »
Hi everyone,

I’m glad to let you know that the RANCH now supports Corona version 2 for 3ds Max.

Happy Renders!

Cheers,

JP-RANCH.

5
[Max] I need help! / Re: Get framebuffer image (maxscript)
« on: 2017-11-26, 12:42:57 »
You can try this:
Code: [Select]
(
function SaveVfbContent p = (
b = CoronaRenderer.CoronaFp.getVfbContent 0 false false --more info here: https://corona-renderer.com/wiki/maxscript
b.filename = p
save b quiet:true
close b; free b -- release it from the ram without waiting the garbage collector
)

local bitmap_path = @"C:\Users\Alan\Desktop\texture.jpg" as string

local i = 1
local mat = CoronaMtl name:("MAT_" + i as string)

SaveVfbContent bitmap_path

mat.texmapDiffuse = bitmaptexture filename:bitmap_path -- it's in fact what you do when you add manually a bitmap texture

obj = box mapCoords:true realWorldMapSize:false -- create a box with UV
obj.material = mat -- apply material to object
showTextureMap mat mat.texmapDiffuse on -- show diffuse map in viewport
)


Rodolphe.

6
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2017-10-29, 11:45:08 »
Hi 3dboomerang,

Quote
Any chance we can see where the vu3 file is being stored while it's bussy checking?

The vu3 archives are stored in the 'archive' folder (which is by default located in the RANCHecker installation folder but can be changed via the 'Advanced Settings' window).

Quote
I've been sitting idle in front of my screen for about... 30 minutes now and it seems that the progress bar is stuck. Or not?

It might be a crash of RANCHecker (possibly due to a new change in Corona 1.7). Could you send by email at contact@ranchcomputing.com, the error log stored in the MAXScript Window Listener (press F11 on your keyboard to open it) corresponding to this crash in order to fix it?

Quote
I don't know: very annoying since I can't see a .vu3 file growing somewhere to make me more comftable?...

The vu3 creation is usually pretty fast and in case the archive is big, a window will appear to tell you what is packed in real time.
The RANCHecking process can be found here: https://doc.ranchcomputing.com/3dsmax:ranchecker:user-interface#hint_and_tips


Rodolphe.


7
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2017-10-26, 14:53:16 »
Hello everyone,

The RANCH now supports Corona 1.7 for 3ds Max 2012 to 2018.

Enjoy!

Rodolphe

8
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2017-05-16, 14:19:40 »
Hello everyone,

The RANCH now supports Corona 1.6 for 3ds Max 2012 to 2018.
The powerful .cxr file format is supported for still images (via the MultiCam option) and animations.

RANCHecker 2.5.29 for 3ds Max is needed to prepare your Corona 1.6 projects.


Enjoy!

Rodolphe

9
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-08-08, 14:33:01 »
Hi Rawalanche,

thanks for sharing your proposal!
It would be indeed a good idea and we already thought about some similar solutions.
The remaining drawback I see is that the computer used for rendering tasks is not always the one used for the regular work.
It could lead to some confusions.

I'm going to check with my teammates.


10
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-08-05, 16:17:02 »
Hi everyone,

We are glad to announce the RANCH Summer Sales – 50% OFF until August 15th!
We have now unbeatable prices amongst high performance rendering services worldwide for such a power dedicated to all your 3D projects!

From now on, you can submit your projects through the ECOFarm or the POWERFarm.
The LEGACYFarm is composed of hundreds of Dual Xeon 5600 servers with a Cinebench R15 performance of 1100-1300, each with 64 GB RAM.
The POWERFarm is based exclusively on Dual Xeon E5-2600 v4 computers. These are the fastest render nodes you can find anywhere on the market; they are three to four times faster than the nodes on the LEGACYFarm, provided your project use multicore systems effectively. The POWERFarm nodes are all equipped with 128 GB RAM, and some of them are even equipped with 256 GB to support the heaviest projects.

Happy Ranch Render!

JP-RANCH.

Edit : LEGACYFarm

11
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-06-04, 19:28:55 »
Hi Belly,

Yes indeed it might be problematic as the memory would swapp on hard disk drives which can significantly increase the final render time and even stuck the rendering if the RAM consumption is too high.
We plan to have 128 GB RAM for each node in the future but we do not have any date to communicate yet.

Anyway I will check with the tech guys to see if there is something I would have missed to make the render possible. How many RAM do you have on your computers locally?

Cheers.

JP-RANCH.


12
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-05-25, 16:00:01 »
Hi guys,

@ mitviz : Thanks for the heads-up. It might be related to these specific scenes maybe then. As I see each day animations rendered on the RANCH with the correct estimation.

@ 3di : Thanks for your interest in our service. Our prices are indicated on the website. You can use our online cost estimator beforehand to know the rendering time and price of your project(s). Maybe you feel safe that your job starts immediately with a couple of nodes only but the most important thing is when the whole project will be completed. On the RANCH, we always offer a significant computing power on each project to render them shortly for an affordable price. You can have up to 500 nodes dedicated to your animations. One server renders one frame independently.
Depending on the traffic, your project can also starts immediately with the most cost-effective priority. And it will be done likely much faster than on the competitor you mentioned. It can be useful when you are in a hurry, for tight deadline etc. Keep in mind that the turn over between projects is very fast anyway.

@ belly: Thanks for the information. In fact, we didn't integrate the new 'noise level limit' setting in RANCHecker v2.4.25. With the last version of RANCHecker (v2.4.27) it' not tolerated anymore to use this render time limit for a still image project using the MultiBand system (strips rendering) as the difficulty to render each strip can highly differ and will lead to the result you have detailed.

JP & Rodolphe – RANCH

13
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-05-21, 20:26:01 »
Thanks for your replies.

@ belly: We take into consideration your suggestion. We try to keep the text as essential as possible without specific cases but I will check with my teammates.
Your 13k still image project has been successfully rendered within 2h and 22min for 133 €. Around 100 servers were working on it. I put the rendered files for free inside your project ID #148718 FTP directory, in the subfolder called “Good Files” so that you can check the result. There are 9 .exr files overall (7 files are above 620 Mb!). Cheers.

@ mitviz: Alright. I understand about your client, however if you still have the project ID please provide us with it. We saw numerous rendered jobs each week and when there are some price differences this is related to a wrong estimation 95% of the time. We always invite our customers to send a first test scene beforehand to make sure it goes smoothly. Feel free to test the service again with an upcoming animation following the recommendations above, everything should go perfectly. Cheers.

JP-RANCH.

14
[Max] General Discussion / Re: RANCH Renderfarm
« on: 2016-05-20, 19:28:07 »
Hi everyone,

Thanks for your interest in our service. You will find below our answers to your inquiries/remarks.

@ Juraj_Talcik: We agree with you regarding the GHz/H and we already tried another solution in the past. Nonetheless, it seems that this way of counting is still the best. We explain in details in our main guide how we charge exactly.
I know you are a competitor user but in my opinion the best would be to test both services. As a reminder we offer a 30 € free trial credit for new users and after all we are still cheaper that the competitor you mentioned.

@ mitviz: The price indicated in the cost estimator is accurate as long as the information filled in the cost estimator fields is accurate too. We have tested thousands of different jobs to make sure of its reliability beforehand.
The estimation is also based on the same % of the CPU usage both on the RANCH and on your computer. This is the case the vast majority of the time. But if somehow your scene only uses 25% of our cores instead of 100% of yours, then it will be four times as expensive (explained in the cost estimator page). It normally rarely happen but we already saw some weird specific cases. Anyway the best is to firstly render a small test of some dozen of frames.
Moreover, I have double checked: the price of the most expensive project rendered so far with your account is 135.48 € (last summer), not 2000 €! Could you confirm? Otherwise please let us know which account was used for which project ID#.

@ belly: See my reply above regarding the cost estimator information. Rodolphe e-mailed you this morning to have more details about your project. Could you tell us which exact information did you put and get in the cost estimator? It seems very unlikely that a high resolution still image of 13312 x 13312 pixels will be rendered within a 50 euros budget. Anyway we have restarted your project with our admin account. We keep you posted.

Have a nice week-end.

JP-RANCH.

15
[Max] General Discussion / RANCH Renderfarm
« on: 2016-05-19, 17:44:31 »
Hello everyone,

As you probably know, the fast and affordable RANCH Renderfarm has been supporting Corona for some time.

I am glad to announce that we now officially support Corona Renderer version 1.4 for 3DSMax 2011 to 2017:
- Corona still images (MultiCam and MultiBand)
- Corona animations
Soon for Cinema 4D R14 to R17.

There is a new version of RANCHecker (2.4.25) that you'll need to prepare your Corona 1.4 projects. Of course, it will work again for past versions.

Enjoy!

Rodolphe
_________________
RANCH Renderfarm
http://www.ranchcomputing.com

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