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Messages - daniel-fleming

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1
General CG Discussion / Re: Google Earth terrain export
« on: 2018-02-16, 16:41:08 »
i believe you can do it via sketchup.  it imports the 3d terrain from google.

2
does it still shake if you animate a dummy object attached to the camera instead of the camera?

3
Gallery / Re: Stormgade - The Dining Room
« on: 2017-01-20, 13:36:06 »
is one hanging wire of the light over the table a lighter color to purposefully make it look like it is floating magically?  I hope so, because I like the illusion it creates.  Nice Images

4
Gallery / Re: Gdynia Waterfront
« on: 2017-01-20, 13:31:48 »
Are the last 3 model images 3d as well? 


5
Gallery / Re: Black
« on: 2017-01-20, 13:29:23 »
I think #4 is my favorite!  great work!  some of the overall balance of some images doesn't seem as complete as others.

6
[Max] Resolved Feature Requests / Re: Model in VFB
« on: 2017-01-18, 14:47:17 »
something like this?  occulus Medium


7
Gallery / Re: i leaf this here...
« on: 2016-12-13, 20:46:33 »
...and a partridge in a pear tree!!!!

these look great.  i would love to see some of them wet and walked/pressed down to where they become like teflon and dangerously slippy

8
Gallery / Re: Voodoo Rocket Kid - Character
« on: 2016-11-09, 11:21:14 »
i think you could add some texture difference to were the stitches enter into the arm.  discoloration of the skin would do it i think, or some sort of tension lines.

9
Work in Progress/Tests / Re: spaceship hangar flythrough WIP
« on: 2016-11-04, 14:29:27 »
I think you need a bit more flame coming out of the jets.  some sort of interior ring flame?

something like this?  there is a more intense flame in the middle and then fades out

10
Work in Progress/Tests / Re: Daniel-Fleming WIPS
« on: 2016-11-04, 14:20:02 »
I think i got the material the way I really want it.  there is weird reflection thing happening on the bottles where it looks like the bottle isn't round, but it i, so I am bit confused why it is doing that.  Loving the light mixer and being able to render, and then just turn lights off and see what it looks like with less or more.  soo good.

11
Gallery / Re: Rated R project
« on: 2016-10-28, 11:30:12 »
Hahahaha  love it!  almost lost my morning tea a bit.

12
Gallery / Re: House SPI/Spado Architects
« on: 2016-10-28, 11:25:03 »
The work looks really nice!  love the lighting and composition of the shots.

I think if I were to tweak anything it might be bit more variation in the forest of trees color. 

overall just really really great images.


13
Work in Progress/Tests / Re: Daniel-Fleming WIPS
« on: 2016-10-27, 20:20:12 »
Hey Romullus!
I did use the fall off for the blend.

Looking at your scene it makes so much more sense to use a layered corona material.  I am not sure why I didn't do that first.  I have attached a photo trying to show exactly what kind of material I mean.  I think what you made is much closer.  and I made a render to try and see if it works, but it still seems not quite right. maybe it is just ineed to slightly tint the material, and ten add some scrathes to the coating?
Thanks by the way for the great studio base file

14
Work in Progress/Tests / Re: Daniel-Fleming WIPS
« on: 2016-10-26, 18:38:48 »
 few more images,  tried doing a blend material with a glossy material on top of the brushed aluminum, but I don't think it is really quite what I want.

for now though it works

welcome any feedback

15
Work in Progress/Tests / Re: Daniel-Fleming WIPS
« on: 2016-10-25, 17:57:24 »
Anybody know how you would create a coated brushed aluminum?  similar t what you see on some refrigerators etc.  Decided to model this water bottle and was trying to recreate the coated brushed aluminum and I can't quite figure out how to get the brushed look while also getting normal glossy reflections.  here are a few tests...

I've been using Romulus's studio setup that was shared which is really great!

just a bit stumped on this material, any thoughts?

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