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Messages - TomG

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1
[Max] I need help! / Re: Corona converter "issues"
« on: 2025-09-12, 12:29:17 »
Have you tried the latest Corona 14 Preview Build, that has several improvements to the conversion of materials (while set up for Cosmos imports, I think it should have an effect here too...)

https://forum.corona-renderer.com/index.php?topic=45313.msg235216#msg235216
"Removed empty CoronaMix map plugged into SSS amount"

I am not sure if that might also change the odd diffuse/opacity crossover, but it would be good to know if it does make any difference.

If the Preview doesn't fix these things, or if you can't test it, please send in a scene with one of these materials that doesn't convert as expected and we can test it here (easiest way is a ticket, and you can attach the scene to that, https://support.chaos.com/hc/en-us/requests/new - thanks!)

2
General CG Discussion / Re: Dual monitor setup
« on: 2025-09-10, 22:32:55 »
Good to hear! Enjoy the set up (I've been unable to live without 2 monitors for oh I dunno.... a quarter of a century now lol).

3
[C4D] General Discussion / Re: C4D 2026
« on: 2025-09-10, 20:25:12 »
Until you see a preview build that says "Compatibility with Cinema 4D 2026" in its list of features, then things are not compatible with Cinema 4D 2026 :) It always takes a week or two to prepare everything and get a preview out. (Just a reminder to avoid confusion with me calling it a preview, we're not calling them dailies any more since they weren't remotely daily lol, and now the cycle will be Preview Build -> Release Candidate -> Final Release).

4
General CG Discussion / Re: Dual monitor setup
« on: 2025-09-10, 17:37:33 »
The Slate ME should open wherever it was when you last opened / closed it, at least it does for me. It always opens on my second monitor (though I do have to drag it around e.g. for video recording or sometimes just because I want it side by side with the VFB on the monitor right in front of me.... in which case it opens where I last left it there too :) ). Is that not working for you? Basically put it on the second monitor by dragging it over there, then never drag it any place again and it should stay there for you.

5
You're welcome! Hope you enjoy the webinar when it's out :)

6
It will be, but it takes time to prep it for sharing. The link will first be shared to those who registered (so, that would include you), and then a week or two later will be public on YouTube for all to view.

7
There is a guide, part of the overall installation guide in our documentation at https://docs.chaos.com/display/CRMAX/Installation+Process - hope this helps!

8
Thank you Manuel! Here is fine :)

9
So far all reports of this seem to happen on Win 10 (two users reporting this here on the forums, on a total of 4 machines). To take a look at what is going on, we'd really need the log from the failed installation. That log can be obtained by running the installer from the command line with the parameter -debug=3. If you could do that and add that log to the ticket, then that would be awesome and help us move forward faster. Thanks!

10
TY for the extra info! So far all reports of this seem to happen on Win 10 (two users reporting this here on the forums, on a total of 4 machines). Anyway, to take a look at what is going on, we'll need the log from the failed installation, and that can be obtained by running the installer from the command line with the parameter -debug=3. If you could do that and send us the log, that would be great!

11
Which version of Windows are you using?

12
[C4D] I need help! / Re: Toon outline glow
« on: 2025-09-03, 13:12:01 »
You're welcome! I had to ask the devs, so it was Ales that let me know how to exceed regular color levels in C4D with this little trick :) So I was in the dark about it til now too lol!

13
[C4D] I need help! / Re: Toon outline glow
« on: 2025-09-03, 00:38:26 »
Since there is no Emission in the Max or C4D Outline, what you can do is set the color to be outside the 255,255,255 RGB range. In Max, this can be done via a CoronaColor in HDR mode. In C4D, you can do something similar using a Corona Color Mix, which allows for Level to be set higher than 100. Connect this in as the texture for the Outline. To keep control of the resulting color, disable the ACES OT if you are using it (as it may otherwise shift the "brighter than white" color to be a different hue. Image attached. Hope this helps!

14
[Max] Bug Reporting / Re: Memory leak
« on: 2025-09-02, 23:42:01 »
I don't have any feedback on cause, solution, whether it's a bug or expected etc. sorry - but I didn't want to wait to pop in and say that's some good diagnostic testing and narrowing down of the situation, plus reporting those results, and all that should help investigations into what is happening - thanks!

15
[C4D] General Discussion / Re: Chaos Cloud for Corona
« on: 2025-09-02, 16:38:48 »
While still currently true, we could reconsider Cloud Rendering if there is demand for it (AHA Ideas Portal, add or vote :) ). That said, even if it is chosen for development it would not happen "soon" as it would take about 2 release cycles to implement, given the complexity of making it work (so if we started work on it today, it would appear in Corona 16 at the end of next year....). Just letting you know, to manage expectations. Meantime, do let us know on the Ideas Portal how many would like to have Cloud Rendering implemented, especially compared to existing options of internal or external third-party render farms.

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