Author Topic: Chaos Corona 14 for 3ds Max - Previews (Daily Builds) Changelog  (Read 5309 times)

2025-08-06, 15:37:13

Aram Avetisyan

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For all information about the Previews and the download link, see: Previews FAQ


« Last Edit: 2025-08-22, 10:46:09 by maru »
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-08-07, 11:31:28
Reply #1

Aram Avetisyan

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This daily build will be released as Hotfix for Corona 13, if no issues are found.
Please test it and let us know.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one from your MyChaos page or from Google Drive.

Major User-Facing improvement
  • Added support for beta version of AI material generator. The generator can be found in Cosmos.
Bugfixes
  • Fixed issue where materials with textures plugged into roughness or IOR slots could be exported incorrectly into Vantage.
  • Fixed issue where firefly filter could create NaNs.
  • Fixed issue where outline was rendered incorrectly when using Camera with non-zero physical size.
  • Fixed slow uninstall stage of installer.
« Last Edit: 2025-08-22, 15:46:57 by Aram Avetisyan »
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-08-22, 15:46:12
Reply #2

Aram Avetisyan

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Preview build with many awaited features and fixes!
Test them as much as you can and share/report your findings in Chaos Corona 14 - Previews Discussion.


Please check this article covering the risks of using previews (daily builds): Previews FAQ
If you are familiar with the previews (daily builds) and know how to use them, download the newest one from your MyChaos page or from Google Drive.


Major User-Facing Improvements
  • Added possibility to render Gaussian splats using Corona Gaussian splats object.
  • CoronaPhysicalMtl rewritten to Qt.
  • CIE rewritten to Qt.
  • Added the option to dock VFB window. Dockable option can be found in zoom menu of VFB.
  • Added new Fabric material - users can control yarns, plies, fibers.

User-Facing Improvements
  • VFB - Removed confirmation dialog when enabling/disabling all lightmix layers.
  • Removed decimals from the (new) White Balance operator.
  • Improved viewport IR text during Vantage Live link.
  • Added new togglable "Collaboration" button to VFB ribbon, which shows/hides Collaboration on the left side, instead of a tab in the sidebar.
  • Added option to hide/disable AI features using CHAOS_DISABLE_GEN_AI environment variable. Setting it to "1" hides:
    • AI Material Generator from Cosmos
    • CMasking_AiEnhancer render element
    • Enhance button in VFB
    • Enhance button for VFB history items
  • Added new "Flip" toggle to the VFB's Zoom menu, which flips currently shown image horizontally - shortcut ctrl + /.
  • Extended VFB title placeholder parameters with %cxr - this shows the path to the currently viewed cxr (VFB system settings).
  • Added option for CShading_Alpha render element to include bloom & glare effect.
  • Added checkbox for Corona proxy to play animation with FPS stored in the proxy file (previous behavior - default) or with the current scene FPS (similar to V-Ray proxy).
  • Changed default adaptivity interval to 1. Noise level can now be estimated after 2nd pass.
  • Significantly improved parsing speed, especially on CPUs with large number of threads. Geometry stage now stays consistent between renders.
  • Added support for randomization by pattern to Multimap and MappingRandomizer.
  • Improved the look of VFB2 tabs.
  • Rewritten the UI of ColorText to Qt.
  • Maps are reused and no longer duplicated when importing material from Cosmos.
  • Significantly improved volume rendering when volume is lit by polygonal light sources (no environment, sun).
  • Added automatic color space selection using OCIO rules when batch loading bitmaps from Corona MultiMap.
  • Added possibility to drag and drop multiple selected Cosmos materials into SME. The drop position of all imports even without drag and drop has slight shift applied to it.
  • Added upload conditions to the AI Enhancer button tooltip.
  • When LightMix element is displayed in VFB, it is uploaded to AI Enhancer instead of Beauty.
  • Added checkbox with simple triplanar mapping into CoronaBitmap.
  • Improved the import of materials from Cosmos:
    • Corrected the ordering of NormalTexture/MappingRandomizer/Bitmap
    • Fixed 0 scaling used in triplanar texture in AI material
    • Removed empty CoronaMix map plugged into SSS amount
    • Triplanar, MappingRandomizer map is reused if the same map is plugged into multiple nodes
  • Made UI more compact:
    • top toolbar’s height decreased from 56px to 40px (VFB1 had 28px)
    • tools sidebar's width decreased from 342px to 300px (VFB1 had 240px)

Bugfixes
  • Fixed AI Enhancer image uploading cropped image when AI upscaling is on - now the whole image is uploaded in the original resolution.
  • Fixed artifacts created by slicer caps.
  • Fixed issue where IR would not update when an object with Corona Pattern modifier used option to use pattern material.
  • Fixed CoronaPatternMod incorrectly setting command mode to select (e.g. when cloning using Shift + Move).
  • Fixed issue where 3ds would get minimized after closing Corona Color Picker, Memory report dialog etc.
  • Fixed issue where Corona Pattern Mod could crash when using RaySwitch material or Light material on it.
  • Fixed "Rest" parameter in LightMix being reset when restarting rendering.
  • Fixed issue with wrong gamma mapping when importing normal map from Cosmos from Corona material library collection.
  • Fixed issue where triplanar mapping in Corona Scanned Material could rarely lead to NAN.
  • Fixed outline material when used with camera clipping.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us