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[Max] I need help! / Re: sRGB image in Direct visiblility overide
« on: 2025-04-29, 16:56:53 »
I thought about that. Thanks
Maybe it should be feature request?
Maybe it should be feature request?
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The same in corona 12 (VFB1.0) with max2025
It looks like bug to me
Hi,
Thanks for sharing the screenshots. I tried to reproduce the issue on my end using Corona 12 update 2 and Max 2025, but I wasn’t able to see the same problem.
Can you please raise a support ticket here:
https://support.chaos.com/hc/en-us/requests/new
While creating the ticket, kindly include:
- Your scene file (or a simplified version of your file where the issue happens)
- Steps we can follow to reproduce the problem on our end
3ds max color management is by default(AcesCG), if i drag and drop textures (jpg etc) it's fine with native bitmap, if i adding corona bitmap it always RGB primaries set to custom(sRGB) and have wrong colors. Auto mode telling color space is sRGB and looks fine.Is it normal what RGB primaries at creating Corona Bitmap is Custom and i have to always change to auto? corona 12.2, max25
Hi,
Yes, Corona follows the rules set in 3ds Max color management.
If Auto and the custom (whichever primaries it comes with) give different results, please show an example to understand the case better.
"C:\Program Files\Chaos Group\Chaos Cosmos\cbservice.exe" start
we will fix the bug, but we will not add a separate option to do this, the displacement is meant to be render time-only, not for modellingThen how to use third party terrain generators they can give height map, vegetation map, even river map, but how to make scattering whit this maps? In this point we need to make into mesh for distribution because even bitmap\CoronaBitmap\displace modifier they all work differently and cannot be used in making height mesh for scattering
is there a workaround to have motion blur with tyflow?For particles until it have the same count of particles after 0 frame moblur will work. Or use vray)