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Messages - bastille

Pages: [1] 2 3
1
[Max] I need help! / Re: standard surface to corona?
« on: 2023-09-14, 10:35:10 »

Thank you for your reply.
This is indeed a physical material for Arnold. The object comes from maya, so I think it's an export format  from maya to max.
here is an autodesk link with its description :

https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_surface_shaders_ac_standard_surface_html

I'm going to test again with the max converter, I had already tried but I couldn't find how to do it.

2
[Max] I need help! / Re: standard surface to corona?
« on: 2023-09-13, 15:39:56 »
Thank you for your reply.
I have naturally already tried the corona converter, but unfortunately it cannot convert standard surfaces.
There used to be a plugin called universal material converter but it is no longer developed since max 2022
I am interested in an alternative solution.
Thank you

3
[Max] I need help! / standard surface to corona?
« on: 2023-09-12, 12:35:11 »
Good morning
Is there a method or plugin to convert standard surface materials to corona materials?
I have a lot to do which makes it difficult to do it manually
Thank you
Pierre

4
Hi Tom,
you said that if we opt to swap to Solo, we will lose access to Phoenix, Scans, and Player, but the faq says that we lose access to cosmos too?
Is it right?
Pierre

5
[Max] Bug Reporting / curve and render element
« on: 2022-05-12, 15:24:34 »
Hello,
I'm working with 3DS max 2022.3.3 and corona 8
I added a curve in the tone mapping panel but it changes the background of the render elements. It is no longer black but it has 8% brightness.
Is this a bug in my file or have you ever encountered this problem?
Regards,
Pierre

6
Hello,
it's an old post but I have a similar problem with windows 10pro (Version 10.0.19042 Number 19042), 3dsmax 2021.2 and corona 6 hotfix1.
My workstation has two Xeon and  I'm not using  some 3rd party antivirus/firewall software.
 
Are you aware of any recent similar issue?

Best
Pierre

7
I may have something, I have the impression that this problem only occurs when network rendering is enabled
Pierre

8
I resumed a render that had stopped before the noise limit level, it worked but it stopped again shortly after. Every time I resumed it ,it does the same
Pierre

9
Hello,
it's done with dropbox
Best
Pierre

10
Hello,
i tried with an old project and it randomly does the same thing
Best
Pierre

11
Hello,
I will try as soon as my project is finished and I will keep you posted
Pierre

12
[Max] I need help! / Render Stop before noise limit level
« on: 2020-09-12, 09:34:04 »
Hello,
I installed corona 6 with max 2021.2 for a new project; I'm using always the same general settings ( pass limit 0 time 0 noise level limit 5%) but the rendering stopped before 5%. Last time it was 5.85% but it can be 15%...
I never had this bug (?) before. Do you know what is happening?
Thank you
Pierre

13
Hello,
I'm not able to reproduce it but today it happens again. I guess it's the file i'm working on.
strangely it does not prevent corona from finishing the rendering of the image and this one has no particular bug
P*

14
Hello,
I copy paste the message :
An internal error occurred: wxWidgets assertion failure. Please, report this problem to us.
File: C:\Corona\dependencies\src\wxWidgets-3.1.0\src\common\wincmn.cpp(3301)
Function: wxWindowBase::CaptureMouse
Condition: !wxMouseCapture::IsInCaptureStack(this)
Message: Recapturing the mouse in the same window?

Best
Pierre

15
[Max] Feature Requests / Re: Toon Shader
« on: 2019-03-08, 15:32:11 »
Hello,
Is there any hope to see a toon shader one day for corona?
And Is the next edge texture will be able to draw only the outline ?
Pierre

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