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[Max] Resolved Bugs / Object IDs gets reset
« on: 2015-05-07, 09:05:02 »
Hey, I have a scene setup for final rendering now and I'm just testing the passes with masks for objectIDs, but when I render it just seems to render some passes with objectID 0, and when I check that the passes with IDs are set up correctly, some passes have had their object ID reset to to 0. Here's an image to help further explain. Funny thing is some passes don't get their ID "reset" to zero.
Please ask if I'm not making myself clear enough :)
EDIT: I just added a "_" (underscore) to some of the names of the passes, ie: "CMasking_Mask_5_" and it seems to have worked. For now.
Please ask if I'm not making myself clear enough :)
EDIT: I just added a "_" (underscore) to some of the names of the passes, ie: "CMasking_Mask_5_" and it seems to have worked. For now.