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Messages - Danis

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[Max] Resolved Bugs / Re: animation & corona scatter
« on: 2013-09-02, 13:26:20 »
camera052
scatter name "Corona Scatter001 Forest"
distribution object "forestbase_sec"
scattered objects: iTrees-02-birch_00, iTrees-02-birch_01, iTrees-02-birch_02, iTrees-02-birch_03, iTrees-02-birch_04, iTrees-02-poplar_00, iTrees-02-poplar_01, iTrees-02-poplar_03, iTrees-05_PinusNigra_12_00, iTrees-05_PinusNigra_12_01, iTrees-05_PinusNigra_12_02, iTrees-05_PinusNigra_12_03, iTrees-05_PinusNigra_12_04.

sorry, that i'm so slow with replies.

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[Max] Resolved Bugs / Re: animation & corona scatter
« on: 2013-08-20, 11:54:30 »
filename scene18_5.zip

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Work in Progress/Tests / Re: exterior with some animation
« on: 2013-06-27, 14:14:00 »
I have time to prepare the scene until July 5. then I'm leaving for vacation in sunny Kamchatka :) Rendering takes that month. I`l came back 3.08.13 and send scene for tests. 15 + PT PT passes for preview take about 1.5 minutes. the rest - about 9 minutes takes scene parsing and structure build. maybe it is possible to make, for example, parsing the scene one time at the start of the rendering? or reduce time for prepare the scene in some other way.

also I will remove trees and the grass, which will not be visible once the camera will be animated.

I tried to do everything neat and simple. but may have missed something somewhere. No one is immune from this.

4
Work in Progress/Tests / Re: exterior with some animation
« on: 2013-06-25, 12:52:49 »
thank you.

all materials are quite simple. no bump, no displace. just diffuse color/bitmap and reflect/refract color

at the moment there are just hdri in environment slot without corona sky, because i want clouds :)

also, parsing the scene (5:49) and structure build (3:31) become slow after adding about 20 animated cars (they are summary about 6 millions of triangles). just 5 objects to car (body and 4 instanced wheels), with multimaterial to about 20 simply materials to car  without any bump or displace. before that it was about 3 minutes in total. there are about 60 millions of polygons in scene.. so i do not thought that +- 6 millions will play role.

after that  i reduced  polycount of scene by lowering number of instances in forest, and again saw bug with coronascatter, but now it become on frame wich has been setted in animation. you can see it in first gif.

also i changed algorithm to pt+pt. noise is realy identical. i don`t know why i thought differently oO. but.. in second gif i marked strange place.

5
Work in Progress/Tests / exterior with some animation
« on: 2013-06-24, 08:45:45 »
so, we have this, and i will try to make some animation.
i used bidir/VCM method, because with pt+pt and pt+HD animation become flicking. in bidir noise is identical on every frame. only problem - speed of rendering and fireflies, even if i set max sample intensity to 1.0. maybe someone knows how to make rendering faster and remove fireflies. what settings are correct to render animation?

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[Max] Resolved Bugs / animation & corona scatter
« on: 2013-06-17, 13:34:11 »
something strange.
in gif there are 0 and 1 frames.
random scale of scattered objects updates every frame? but 2nd frame is identical to 1st.

also there are not only scale, but position too.

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[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2013-06-14, 14:19:26 »
also in animation rendering if enable "save secondary GI" and "load secondary GI" (pt+hd with time limit for images) max crashes with this :)

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[Archive] Alpha Builds / Re: Corona Alpha v5 released!
« on: 2013-06-14, 13:27:37 »
hdr file format saves incorrectly in animation rendering. files are empty.

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Thanks. will know.

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[Max] General Discussion / car backlights (strange colors)
« on: 2013-05-21, 13:05:58 »
what happened to the rear light? blue tint in areas that should be clear. Golden noise on the red parts.
After merge into a new scene lights become less transparent in the red parts, and blue tint so well-preserved.
car in the proxy, but it is free from vizpeopole model. if desired, it can be found on the Internet. If necessary, I can put it too.
I used blend material with bitmap, red and transperent glass.

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