Here is something quick I did (I missed such stuff).
It is done using pattern modifier. Hope it is good enough for you to get the idea.
The same pattern can be made as a texture as well, which I think is better in this case.
Hi Aram. I was looking at your setup and I think I understand most of what you did, except for the box that is in the pattern geometry. what is that used for? Also, for the pattern geometry texture, you are plugging in a gradient ramp into the base aniso, but then the amount given for the Anisotropy in the Corona physical material (Material #37 & 25)= 0. In my mind this should mean that there is no anisotropy. However, I did notice the effect of having it - it adds those subtle gradients, but it just doesn't make sense to me why it has any effect at all if the amount is set to zero in the material. Sorry if this a an obvious point, but I am just trying to understand (as I said, I am a newbie).
Also, I am unsure about what you meant when you said "The same pattern can be made as a texture as well.". How would I go about making the pattern into a texture?