Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ClairDeLigne

Pages: [1]
1
[Max] I need help! / Re: Rendering animated people
« on: 2021-06-04, 17:14:32 »
I'm not exactly sure where it comes from, there is no displacement applied to the people, but it could be the normal map wich needs to be checked by the corona converter.
The thing is that when i render the peoples (only) with my local computers it workd fine.
Concerning the workflow, does it seems right to you ?

Regards

2
[Max] I need help! / Re: Rendering animated people
« on: 2021-06-03, 09:29:04 »
Hi vblackrender,

That's actually what I was doing on my first tests, and it is working most the time but in certain cases like when the character and the camera are moving toward each other, the fliockering comes back...
What render farm are you using ?

Cheers

3
[Max] I need help! / Rendering animated people
« on: 2021-06-01, 12:45:46 »
Hi everyone,

For a recent architecturale visualisation film, I had to put some animated peoples in my scenes and render them.
It led me to several questions.

The first one is obvious : what is the best workflow to avoid flickering.

For my part, here is what I have done :

1 : 2nd solver set to UHD Cache
2 : preset animation checked
3 : precomputation : calculate from scratch and after render : save to file
4 : render (1sc) and save the uhd Cache
5 : precomputation : try to load an append and after render : save
6 : launch final render

So this workflow gave me some good results when I'm rendering in local, except some flickering happening when peoples were far and close from each other.
But the big problem was when I sent these files to a render farm (rebus), wich didn't seem to care about the load + append even though I asked them repetedly, they never really answered.
So I hope some of you can indicate me a better way to render animated peoples and to deal with render farm or maybe you know one that gave you good results on a similar job ?

Regards,

4
Gallery / Archviz made for Pascal Gontier by Lightedlines
« on: 2020-09-18, 18:19:56 »
Here is our work for Pascal Gontier a french architecture company for a wooden beamed building.

https://lightedlines.com/ux-portfolio/projet-persman-pascal-gontier/


5
And it's actually working fine with the 1.7.

6
Hi Ondra,

Hi have the exact same problem, the render is stuck at 8 passes and refuses to stop and aplly denoising.
What was the solution ?

Regards

Pages: [1]