Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - naeq

Pages: [1] 2
1
Introduction:
Hello, my name is Thomas and I have been working as a 3D generalist, VFX artist and Filmmaker for the past fifteen years.
The first time I saw Corona Render (Alpha 3) I have immediately become obsessed with it. I have spent many years working with V-Ray, mastering its every setting to get the best render times - and now I have the ultimate solution in my hands - Corona rendering plugin. But it is not a rendering plugin, it is a virtual camera (that is what I like to call Corona Render). Thanks Render Legion for saving everyone’s time and money, great job! Even 'crackers' respect Corona and that's cool  :)

Due to the nature of my work, I need to follow current trends and be up to date with every aspect of that industry. Most of the software companies saw the potential in GPU utilizing, like Black Magic Design with their DaVinci Resolve, which became 15294739x times faster than Adobe Premiere, because of the perfect GPU utilizing.

Main thread:
I'm thinking: we have graphic cards with 8, 16, 24, 32 gigabytes (or even more) of RAM on board, we can connect them together (for example with NVLink) and get the pool of that memory. If that is not enough, we can even use the CPU RAM. At that point, the biggest struggle with GPU rendering is solved. Maybe it's time for you, Render Legion, to implement wonderful Corona rendering algorithms to utilize the GPU? Maybe it's time for the new era, just like in the old times, when Corona saw the daylight for the first time?

What do you think? Maybe I don't have enough variables in that manner, maybe that's not as simple as it looks or maybe there are more difficulties than I can see. Tell me what you think guys and once again - Thanks for such a wonderful 3ds max plugin, that Corona is!

Cheers!

2
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-15, 23:58:58 »
This doesn't solve entire problem. I've attached image that should explain what we're looking for.
Anyway, alphas for refraction are little too solid in my opinion.

3
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-15, 20:37:34 »
Probably you guys right, probably it's correct, but in most cases in my professional projects, alpha like that makes only problems.
Maybe there should be a trigger in material for solid alpha in refraction?

4
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-15, 11:38:01 »
Yeah, there's a solid plane behind that diamond.

5
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-15, 11:10:34 »
Daily 08.09:
LUT appears on most of render elements!

Daily 14.09:
Refraction makes strange alpha apperance on model:


6
News / Re: Pricing and release date announced
« on: 2015-02-25, 10:24:34 »
release is scheduled for mid-week. There will be a 45 days unlimited demo option, so I hope the transition will go well for most folks ;)

Awesome news! can't wait :) 45day ulimited demo give us time to end existing projects, test new features and buy a full license - for me it's good move!

For Corona team it's time to do a final polish on 1.0, 45 day free = feedback from a wide audience.

7
Gallery / Re: Naeq FIN/WIP Gallery
« on: 2014-10-07, 08:35:56 »
Up - Decor Bulb

8
Gallery / Re: Naeq FIN/WIP Gallery
« on: 2014-09-19, 15:27:03 »
Up - Gypsophila

9
[Max] I need help! / Re: Refraction Issue (dark shadows)
« on: 2014-08-21, 11:06:38 »
Bidir / VCM after 15 mins and 1716 passes (?)
Seems like they're gonna render correctly, but I don't wanna wait few days :)

Edit:
romullus you're right, I didn't make a surface tension and mesh blob :)


10
[Max] I need help! / Re: Refraction Issue (dark shadows)
« on: 2014-08-21, 10:49:33 »
Thanks for fast reply! See what happens, when I switch off caustics:


11
[Max] I need help! / Refraction Issue (dark shadows)
« on: 2014-08-21, 10:16:32 »
Hello,

Here's problem: When I've add a corona light (or light obiect) behind a camera, drops on bottle have dark shadows.
Caustic is enabled. That problem exist even when I switch cast shadows off.

I just wondering, it's a bug or model/scene issue?



Material:


12
Works flawlessly! :)

14
Gallery / Re: Naeq FIN/WIP Gallery
« on: 2014-08-20, 07:35:46 »
Good point, I need to add another light for that.

15
Gallery / Naeq FIN/WIP Gallery
« on: 2014-08-20, 00:17:48 »
Hello,
Here's the place where I wanna throw all my commercial or non-commercial images rendered by Corona.



Decor Bulb for stock photo:




Gypsophila (mine model) for stock photo:




First one - Roman Nectar (Cristal Clear Vodka) for stock photo (Label: http://tinyurl.com/stock-label):





Glass test:

Pages: [1] 2