Author Topic: Refraction Issue (dark shadows)  (Read 3308 times)

2014-08-21, 10:16:32

naeq

  • Active Users
  • **
  • Posts: 17
  • Corona lover
    • View Profile
    • Portfolio
Hello,

Here's problem: When I've add a corona light (or light obiect) behind a camera, drops on bottle have dark shadows.
Caustic is enabled. That problem exist even when I switch cast shadows off.

I just wondering, it's a bug or model/scene issue?



Material:


2014-08-21, 10:31:19
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13646
  • Marcin
    • View Profile
That's because you are using caustics. When you enable them, refractive objects cast shadows and then caustics are computed. Caustics are a bit painful for Corona right now so I would suggest turning them off, at least for the drop objects. Do you really need them? Caustics on glass?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-08-21, 10:31:46
Reply #2

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9252
  • Let's move this topic, shall we?
    • View Profile
    • My Models
1. caustics don't work very well with progressive engine for now. You may want to switch to Bdir/VCM for caustics, but that may give you even more headache, because VCM has rather limited supported features set :]
2. it looks like your drops aren't correctly modeled and/or scattered.

edit: Damn ninjas :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-08-21, 10:49:33
Reply #3

naeq

  • Active Users
  • **
  • Posts: 17
  • Corona lover
    • View Profile
    • Portfolio
Thanks for fast reply! See what happens, when I switch off caustics:


2014-08-21, 11:06:38
Reply #4

naeq

  • Active Users
  • **
  • Posts: 17
  • Corona lover
    • View Profile
    • Portfolio
Bidir / VCM after 15 mins and 1716 passes (?)
Seems like they're gonna render correctly, but I don't wanna wait few days :)

Edit:
romullus you're right, I didn't make a surface tension and mesh blob :)

« Last Edit: 2014-08-21, 11:23:59 by naeq »