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[Max] General Discussion / Distributed Rendering improvements
« on: 2021-03-18, 07:18:11 »
Have any improvements been made to the initialization speed of distributed rendering over the last few years?
Maybe improvements by reading in network textures/files instead of a direct computer to computer transfer. Is there any way to make the initial wait for distributed rendering faster? Using 10GB Lan helps?
Maybe improvements by reading in network textures/files instead of a direct computer to computer transfer. Is there any way to make the initial wait for distributed rendering faster? Using 10GB Lan helps?