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[Max] I need help! / Re: mesh panel not looking like what i had expected
« on: 2025-07-03, 13:19:25 »
Image filter is how you control the look in this case.
try softer/larger filter.
try softer/larger filter.
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@piotrus3333 what am I doing wrong? :)
1 - set custom config in 3ds Max and load your OCIO
2 - set global default view transform to ACES 1.0 SDR-video - this way we get identical result to the default 3ds Max OCIO color management setting
3 - load a .jpg bitmap and pick "ACES 1.0 SDR-video sRGB" as its color space
4 - render
Unfortunately, the bitmap I am using is still "tonemapped". For example sampling a pure white color gives RGB207.
RGB primaries set to "auto" should give you the correct results.
Ok awesome... ! Thank you. A lot to digest and figure out here so I might fire you some DMs when I get time to implement and test.
Cheers,
Hi Piotrus, im looking at those profiles, one simple question, if I want to save a render in Jpg format, wich display and view transformation should i use to be able to see it as in the corona viewport ?
I have tried a lot but cant get an image that looks like VFB, if i export an exr i can view them in davinci using the correct transformations.
start with some theory: Pointer's gamut - real surface colours, measured.
https://tftcentral.co.uk/articles/pointers_gamut
Corona can process only the ones in the triangle (attached):
Could you please explain what exactly you mean here, and where you got that information from? Corona can, and does, "process" in wider gamut. In newest versions it's ACEScg (when using the 3ds Max OCIO mode). In older versions and when using the gamma 2.2 workflow, it used to be Adobe Wide RGB (for many, many, years). You can find the setting for this in "development/experimental stuff".
Max - https://support.chaos.com/hc/en-us/articles/4528523195537
C4D - https://support.chaos.com/hc/en-us/articles/4528469959953