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Messages - al3sim

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Thank you so much for the clear explanation — that really helps!

I had misunderstood how the Mapping Randomizer works and thought I needed to connect the same node across all maps. Your tip about duplicating the node and keeping the settings identical (or copy-pasting them) makes total sense now.

Appreciate the quick and helpful reply — this saved me a lot of time!

Thanks again :)
Alessandro

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Hi everyone!
I’m using Corona in Cinema 4D and I’m trying to figure out the right way to use the Mapping Randomizer with a material that has Diffuse, Normal, and Roughness maps.

I want the randomization (using a Cloner) to apply to all three textures the same way — so the variations look consistent across the surface. Right now, only the Diffuse gets randomized, and the other maps stay fixed, which looks weird.
I tried adding separate Mapping Randomizer shaders to each map, but even with the same seed, they don’t seem to stay in sync. I also noticed that the Bitmap shader doesn’t have any UVW input when using the regular material editor.
So… what’s the best way to set this up? Do I need to switch to Node Materials? Should I use one Randomizer node for all textures? Or is there another trick to keep everything aligned?
Would really appreciate any tips or examples — thanks a lot!

Alessandro

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