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Messages - Jetboy

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1
Gallery / Re: Cottage
« on: 2015-06-01, 19:52:35 »
The vegetation looks little bit unnatural ... especially the backgrpund trees. Nice image overall, anyway. Congratulations! And don`t mess with Nerush anymore )))))).

2
Gallery / Re: Vkiurus Gallery of random doodles :)
« on: 2015-03-13, 00:37:46 »
A couple recent ones, the signs are ugly but I had no control over the matter :)



Looks like Joensuu )))

3
Gallery / Re: AF Cars
« on: 2015-02-26, 16:01:12 »
The alpha channel of trees is pre-multiplied with white. No any other errors, looks cool overall.

4
Work in Progress/Tests / Re: new render
« on: 2014-11-11, 14:14:04 »
"I setup the enviroment map with CoronaAO" - WHAT ?????

5
Gallery / Re: ฺBar
« on: 2014-10-13, 15:17:06 »
Glass porn for sure hehe, every member got his bottle guys !
Very realistic render O-mans !
Actually, not so real )))). Listen to the words of old alcoholic. I guess, there are some geometry problems, like intersection between the liquid and the glass walls, and IOR for sure is too high. Diamond booze, expensive, but weird.

6
[Max] Resolved Bugs / Re: Corona&BlendMat&HDcache
« on: 2014-08-06, 22:41:24 »
Still does not work in 7 ((((

7
[Max] Resolved Bugs / Re: Dsplacement and Blend material
« on: 2014-08-06, 22:40:17 »
Actually, it doesn`t work in A7.

8
Gallery / Re: Scandinavian
« on: 2014-07-15, 12:04:03 »
wow-wow. light is good, but you have to improve the mapping on ... almost everything.

9
Gallery / Re: Mercedes SLS AMG
« on: 2014-06-03, 13:24:27 »
hovercar with two-sample fake motion blur )

10
Gallery / Re: Corona Oreo
« on: 2014-04-21, 12:38:29 »
Try to add some chaotic simple geometry grain particles to the surface, to make it look more lifelike.

11
Gallery / Re: Happy Easter
« on: 2014-04-17, 14:08:13 »
Is animation rendered in corona too ? Light flickering is kinda vrayish.

12
Gallery / Re: Lukadesign
« on: 2014-04-15, 13:31:58 »
something is soooooo wrong with leaves !

13
[Max] Corona Goodies - User Contributions / Re: Car Paint
« on: 2014-04-09, 16:53:41 »
yes, actually it is more complex,
but my quick setup still looks better ;)


scene: https://dl.dropbox.com/u/13722035/corona/car_paint2.max
What about metallic carpaint without shellac ? ) BTW, I solved it using normal gradient ramp as mask for reflection type and IOR.

14
Gallery / Re: Lego bricks
« on: 2014-03-25, 12:24:15 »
Works nice, thx for the tip, TS !!!

15
I also migrated to v6, and noticed changed bump values, same scene - and bump looks crazy overpowered.

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