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[Max] I need help! / Re: Texture Scaling Issue in Corona Renderer for 3ds Max
« on: 2023-06-04, 01:11:50 »I'm glad to hear that you solved your issue, but i doubt that render map is the best solution because of few reasons. First and most important, you are losing flexibility in your setup - every time you'll want to tweak the texture, you will need to re-render it again. It's also worth noting that if you don't know how to render map properly, you are inevitably degrading texture quality.
Question is, why for you is it so important to have correct texture preview in the viewport and material editor, that you are willing to go with such compromise like render map? After all, you can temporarily bypass colour correct node and plug texture directly to material's base colour input - that would give you correct preview everywhere.
for materials like "Walnut matte," the preview is working well even without bypassing the color correct map. It seems to be functioning correctly.
However, for materials such as "Wood sidings shakes wenge," I've encountered some challenges. Despite attempting to bypass the color correct map, the preview is still not functioning as expected. (It's possible that I may be doing something incorrectly when bypassing the map). Here's what I've done to the material map and the resulting outcome:


Thank you once again for your time.