Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lpratt24

Pages: [1]
1
[Max] I need help! / UV Pattern Mod Help
« on: 2023-07-13, 09:53:42 »
Hi Guys,

Please bear with me as I am very new to 3dsMax and Corona but I was wondering if someone could help me with my Corona UV pattern modifier. I am trying to repeat some tiles based on my source object as pictured. I have already applied a multi-map material to it just to test the random material maps I will later use, hence the crazy colours right now.

My issue is that it seems to be repeating the tiles from the top edge down. As if they were laid vertically against the wall and it was projecting the plan view of them this way. I am trying to get it to project the source object from the front face of the tiles. I have been rotating the modelled source object and the crop box but no effect. As I said I am very new to this so it might be an easy fix but I am stuck!

The tiles should eventually look like the image with the long tiles but without the funny shape at the top which it is getting from essentially having the top view of the tiles stretched by the walls UV map. It also doesn't seem to make a difference if I change the UV map settings on either end from box to face, planar etc.

Would appreciate any help you could give!

2
[Max] I need help! / Re: Mosaic Tile Material Colouring
« on: 2023-07-13, 09:49:56 »
Thank you both for your help! This has definitely improved things and I am starting to get the hang of the pattern mod. I have started a new post about a hurdle I have encountered but I just wanted to say thank you for taking the time to help me out :)

3
[Max] I need help! / Mosaic Tile Material Colouring
« on: 2023-05-11, 04:15:26 »
Hi All,

I am very new to this forum, Corona and 3Ds Max so please bear with me!

I was hoping I might be able to get some help with a tile material. I am trying to replicate a specific tile (see attachment: Tile_Goal) but am currently achieving these results (att: Tile_Outcome).

The main thing I hoped to do was create a colour change around the border of the tiles to show it darker around the edges with a gradual transition in colour to the center - but am struggling. I tried to achieve this with an AO map (I'm not sure if that's right) and I am happy with how it looks in the material preview (att: speckle setup) but then when I apply it to my model it's not aligning with the tile shape (att: Shaded View_AO Error).

Any help would be amazing in either this area or any other suggestions you have to make the material look more realistic and like the intended image.

Thanks!

Pages: [1]