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Messages - dzook

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[Max] Resolved Bugs / Re: bug visibility plane glass
« on: 2023-04-03, 16:57:48 »
There are much better ways to hide objects...

What is happening here that you claim to be a bug is in fact expected behavior, from what the dev's are explaining here.

If you want to hide something you have other options:
- simply hide it?
- disable the objects visibility in the camera settings
- hide the objects layer
- make opacity in material 0

Okay, I need to revive the topic in order to understand the developers logic.
What I'm trying to do is to render a bunch of frames. Each frame contains a group of objects (towel warmer) differing only in size, but with the same material (which has Volumetric Scattering). So the same material appears in all the frames, but only one group is visible (only one towel warmer) per frame. So I'm using a visibility track on each group in order to show and hide them on relevant frames. So I still can see that subsurface stuff of the hidden ones.
What a user expects using the visibility parameter of an object is to fully hide the object when it's "0". But the devs say that it's just hiding a surface and there's no bug. So what do the devs suggest in this case?

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[Max] I need help! / Re: [solved] Corona + 3dsMax Visibility
« on: 2023-04-03, 01:58:10 »
Hello. I still have the same issue with Corona 9.
An object inherits it's visibility from a group, which has a visibility track, "By Object" parameter of the object is already set. But I see the floating subsurface stuff on renders.
Can you explain please, is there any solution or should I just avoid using a material with Volumetric Scattering?

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