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Gallery / Re: Boeing 777 aircract interior
« on: 2016-08-22, 17:25:19 »
Hi Juraj,
Thanks for the compliments. I was reading your posts on the PBR shader this morning, great stuff.
The seating model is from Turbosquid. I have bought it more than one year ago and redone the shading in vray. If I'm correct it's a texture downloaded from CGTextures.
I just made it tileable and derived a normal map out of it. I think I have used a falloff map set to fresnel on the diffuse slot to blend it with a brighter version of it.
For this job, it's just a straight conversion to Corona.
The termination issue is there. This project together with the tutorial took me a good amount of extra time so I had to decide to call it finished although I don't think so...
I spot it only when I have rendered it in high-res. I will give it another go when I have the time maybe.
Regards,
Giacomo.
www.arteconi-cgi.com
Thanks for the compliments. I was reading your posts on the PBR shader this morning, great stuff.
The seating model is from Turbosquid. I have bought it more than one year ago and redone the shading in vray. If I'm correct it's a texture downloaded from CGTextures.
I just made it tileable and derived a normal map out of it. I think I have used a falloff map set to fresnel on the diffuse slot to blend it with a brighter version of it.
For this job, it's just a straight conversion to Corona.
The termination issue is there. This project together with the tutorial took me a good amount of extra time so I had to decide to call it finished although I don't think so...
I spot it only when I have rendered it in high-res. I will give it another go when I have the time maybe.
Regards,
Giacomo.
www.arteconi-cgi.com