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Messages - arteconi-cgi

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Gallery / Re: Boeing 777 aircract interior
« on: 2016-08-22, 17:25:19 »
Hi Juraj,

Thanks for the compliments. I was reading your posts on the PBR shader this morning, great stuff.

The seating model is from Turbosquid. I have bought it more than one year ago and redone the shading in vray. If I'm correct it's a texture downloaded from CGTextures.
I just made it tileable and derived a normal map out of it. I think I have used a falloff map set to fresnel on the diffuse slot to blend it with a brighter version of it.
For this job, it's just a straight conversion to Corona.

The termination issue is there. This project together with the tutorial took me a good amount of extra time so I had to decide to call it finished although I don't think so...
I spot it only when I have rendered it in high-res. I will give it another go when I have the time maybe.

Regards,

Giacomo.
www.arteconi-cgi.com

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Gallery / Re: Boeing 777 aircract interior
« on: 2016-08-22, 15:29:23 »
Hey Davide, hallo!

Guys thanks for the comments.

Yes, the plastic material is just a basic shader with some glossy reflection. Nothing very elaborate.

Regards,

Giacomo.

3
Off-Topic / Re: Your OTHER renderer?
« on: 2015-04-17, 00:13:42 »
Vray for 10 years or close to.

I completely agree with Juraj, Vray is great but not realistic, with all the respect to the best artists he mentioned and Vlado that is irreplaceable.
I find MR and Arnold much more photorealistic in interiors than Vray when properly used. They might take longer but they're spot on. The time I spend to tune the light in Vray just put me off because every time is a challenge.

I just bought the license for Corona. I am not sure it can replace vray at work but it's the only one that has potential to compete with vray for speed and offer the same or better quality.

Giacomo.

4
[Max] I need help! / Re: Hello and 1st question on glass
« on: 2014-08-22, 11:07:05 »
Hi Maru,

Sorry for the late reply and thanks for the in depth analysis.
I am not using caustics but the glass is close to a very small and strong light source. This is probably the reason for the over bright pixels.
Is there a way to compensate for this? I have the feeling that altought long rendering times could fix this, it is not the best way to work somehow.

Kind Regards,

Giacomo.

5
[Max] I need help! / Re: Hello and 1st question on glass
« on: 2014-08-12, 01:53:08 »
As well, I love the quality of the render but sometime I would like to have a bit sharper AA,

Am I correct thinking that I have to balance the AA / GI values?

What are the suggested settings if I want to increase definition but not lose too much quality (and hopefully keep rendertimes reasonably)

Overall I'd like to understand what are the suggested values to use on those settings and what is the range I can play with.

Thanks again.

Giacomo.

6
[Max] I need help! / Hello and 1st question on glass
« on: 2014-08-12, 01:42:29 »
Hello everyone,

I am new to the forum and this is my first attempt on Corona after years on vray.
The results are very pleasing, great job Ondra, please keep on adding features.

I'd like to know if there are any good tips to improve and render glass in general.
I am not referring to windows but a simple kitchen glass.
My renders clean very fast on diffuse and reflective materials but everytime I have glass I see fireflies and noise.
I am wondering if are there any good tricks to make this clean faster. (no thin glass please)

As well it would be good to have a list of tricks to use in rendering interiors (curtain materials / glasses / windows) with Corona.

Kind Regards,

Giacomo Arteconi.

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