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Messages - Giulio-NeP

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1
[Max] I need help! / Re: White speckles problem
« on: 2015-04-08, 08:40:48 »
Thank you so much Maru, I tried to change system parameters etc.. but nothing good happened.
I switched caustics on, changed the diffuse in the glass material but same white noise.
Lowering the power of lights or disable reflections/refractions helped and the noise did go away... but I don't know if we can call it a bug...

Thank you again for all your efforts!
Giulio

2
[Max] I need help! / Re: White speckles problem
« on: 2015-04-07, 08:27:56 »
Hi guys, thanks for your help!

I tried changing the diffues parameters but the noise was still there.
The lights that are causing this noise are two long and narrow lights on top of the mirror (see image attached).

No problem if we switch those lights off or exclude them from reflections/refractions.

I had the same problem with a chandelier that had very small and powerful lights, that's probably the thing.

Thanks very much,
Giulio



3
[Max] I need help! / White speckles problem
« on: 2015-04-03, 10:36:40 »
Hi all,

I'm writing to report a problem I have with glass materials in general.
Sometimes it happens that white speckles appear on the glass (probably reflections) and they don't go away, no matter how many passes you do.

Please find image attached,
Thanks in advance,

Giulio/N&P

4
Thanks very much, that's a great news!

5
Hi all,

while distributing render, slower PC render less passes than faster PC in the same amount of time and that's fair enough.
The problem is that creates more grainy areas (horizontal strips) while faster PC keep cleaning other areas.

I tried to put a pass limit in the "Progressive rendering" menu but the rendering process stops as soon as the main PC reaches that amount, leaving slower PC with less passes and more grainy areas.

Is it possible to add an option that stops all PC at a certain number of passes (more consistent renders).

Thanks!
Giulio

6
Hi all,

it would be great having the possibility to change all this ColorMap parameters in each camera of the scene.
That would really speed up the rendering process!

Thanks,
Giulio

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