61
[Max] General Discussion / Re: Your input needed: Background overrides
« on: 2012-09-28, 17:36:48 »Remove all main background settings from Corona dialogue, use 3dsmax's entirely
This!
Second problem: What should be overridable on per-material basis? Only reflections? Reflections&refractions? Direct rays (what is seen through transparent materials)? What is seen on diffuse surfaces?
finalRender can override per material all reflections, refractions and GI, but I've personally never used the GI override, to be honest. So my vote would go to only Reflect/Refract overrides per material.
And the last problem is how to implement the per-material overrides in GUI. One possibility is to add map slots for all of them. Other possibility is to create a special Corona map that will have the different slots for different overrides. This was proposed by somebody (I dont remember who) as easy way to intechange prepared "presets" of backgrounds.
See attachment.
Third problem: Implement individual overrides or "override shader" texmap? Which is more user-friendly? Do the override shader also for global overrides?
Don't mimic mental ray. :) Use direct overrides, not specific shaders. ;)