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Messages - MircoTosti Studio

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61
thank you very much, but unfortunately hot4d doesn't work with infinite plan. With a cloner and a sufficiently large surface (30x30 cloner of a 4000cm plane), even my 7950x with 128gb of ram struggles..
leaving aside the fact that the sea does not even come close to the horizon, 200 million primitives are created as a starting point.

62
Hi guys,
I need your great help and advice!!!

What is the best solution/way to recreate a situation like the one in the photo (large dimensions, beach of at least 1/2km)?
All the strategies I'm adopting always lead to repetitions that can be seen from a distance or to poor quality up close.. in summary I have to create:
- infinite ocean (corona c4d doesn't accept the infinite plan)
- waves and water material for the ocean (the big problem is to find the solution that simulates a light wave on the shore and calm offshore)
- ocean floor (it is a very large seabed and I can't recreate it out)
- foam (to give that touch of reality to the image)
- wet and dry sand (wet smooth effect and dry rough effect, without this situation it looks super fake)

Many thanks to all...

63
Hi, can you send us a test scene for this? When using the same asphalt texture from Cosmos, I'm getting the following result.



Tnx for all and your patience Bengamin

Submission ID# 5VUD-MWAW
Render DayLight goes white texture (dark).
Also, textures downloaded with the "triplanar" check from cosmos browser become glossy and do not match textures downloaded without the "triplanar" check enabled.

64
Romullus, I used hdri from corona cosmos browser day018 hdri, setting its expo at -4 from color correct shader.
I share the scene on Beanzvision's bug report, thanks for all the valuable info

65
if you see the attached image I already use an AceOT.. the problem is that the "black" texture of an asphalt taken from MegaScans renders it clear. The same goes for the asphalt material (dark grey) that you take from the Corona Cosmos which gives it back to me totally white.

66
Romullus, tnx for the reply.
If I wanted to make an asphalt, like in reality, if I use the texture of a dark asphalt with ior at 1.. this however always appears white.
What's the best approach to making asphalt so it doesn't turn white?
I put an example with the dark asphalt texture of megascans (if i try to use the cosmos material for the asphalt it comes out totally white even though it is dark grey).

hence also the doubt/advice on how to avoid that in an external situation in daylight the textures and the image correspond to the built materials and do not appear "washed out" or white

67
[C4D] I need help! / Physical black material appears white
« on: 2023-02-08, 12:16:59 »
Hello guys,
i don't know if i'm doing something wrong but how come in a 100% black material with 100% roughness (therefore not reflective), the result is a white material under a hdri day light.
If instead I use a legacy material that is always 100% dark, this appears black.. as it should be I think.

Thanks in advance to everyone

68
the same scene saved in an external mechanical hard disk ... I think there are problems between the corona (or c4d) and the m.2 on mb x670e? 5sec vs 49sec?!? wtf

tomorrow I want to try to do some tests using another scene (complex and assets included) first from nvme folder, then the same scene from ssd folder.. something doesn't add up and I'm more and more convinced that there is some sort of "problem/bug" with these " new processors". If I remember correctly, I had read somewhere from other users that with a 3990 threadripper they had to throttle the processor to go "faster".

70
The scene (my parsing 40sec vs beanz 9sec) is exactly the one uploaded for testing. Files are all resident in local hd nvme m.2 pcie 4.0, no proxy in this scene. To give you a pratical example, with a minute of rendering I arrive at a noise of 1.6% vs 5min of beanz with 2.6%.

71
Corona 10 build Jan23 on Windows11 C4D 2023

72
Thanks Thomas, while regarding the much longer than normal parsing times on my 7950x there are updates (impossible for me to take 40 seconds against 9 for Beanz, given the performance of my machine it should be the other way around)? The same also applies to the preview time of the material in the slot as soon as I load a new texture that takes a long time to update in its preview.

73
Maybe I expressed myself badly, I'm not talking about the render time of the scene, but the time it takes for parsing is very long for me despite having a 7950x with 128gb of ram (42 seconds of parsing for me.. you have 9seconds ufffff). Maybe there are compatibility issues or bugs with these "new" processors? I also add that the preview of the material in the slot is really slow, sometimes even 20 seconds to see the updated material. Furthermore, the main problem of the scene I uploaded is on the reflection and rendering of the material between Physical and Legacy: the same parameters lead to a different rendering, and in the physical the material is much more washed out.

74
send it
Submission ID# J3T9-35EX

75
yes of course.
Where can I send my scene "privately"?

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