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Messages - Noah45

Pages: 1 ... 3 4 [5] 6 7 ... 30
61
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-10-19, 23:10:53 »
Could be my set up, but .psd files would not 'use' individual layer.

62
Work in Progress/Tests / Re: Wip's n sh*t ;)
« on: 2018-10-13, 23:31:51 »
That was someones guess, Trump is the next 'IT'.

63
General CG Discussion / Re: Toon / painterly shader
« on: 2018-10-12, 02:18:10 »
OK but, enough with painting effects. Gimme a contextual gesture with specific graphic context. line and content.

if line had a name, it would not burnout. (80's ref)

64
General CG Discussion / Re: Unreal Studio
« on: 2018-10-11, 01:31:49 »
I was asked to look into it, I did.  (not seamless, if you are working w/opac/displ/other) my test was a mess. Told me to wait.

65
General CG Discussion / Unreal Studio
« on: 2018-10-09, 23:43:43 »

66
Gallery / Re: green
« on: 2018-10-03, 23:05:50 »
Lower key value , just look so much more serious. Nice job

67
Gallery / Re: 2500m2 interior (part of it)
« on: 2018-09-24, 03:34:58 »
yeah, that fancy new denoiser helps. That being said, incredible work brother.

68
Gallery / Re: Black interiors
« on: 2018-09-23, 02:03:39 »
Lo key guy myself, your's are Rembrandt-like.

69
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-16, 02:05:12 »
Well the new light solver issue is fixed.

Light solver(stable) and Optix, is sweetness in this retail driven deadline arena

70
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2018-09-14, 01:56:15 »
My baffler blow out, yours too?

71
[Max] Daily Builds / Re: Daily builds version 3
« on: 2018-09-06, 21:30:56 »
hello.
I found a problem with rendering 360 panorama in 6000x3000 resolution.
after 4 pass 3ds max crashed.
using 3ds max 2016 corona DB Corona_2018-08-30.exe with active nvidia denoiser.

I believe that the current best practice is to only use the new nvidia denoiser for IR, not for main renders, and especially not for full-res renders.

The new denoiser can produce acceptable animation results with incredibly fast render times. I'm finding some materials, (Siger SS2metal) w/ the fine bump and reflection maps do not animate well. However, most materials Optix denoises quickly.

Corona Sharpening/Motion Blur while rendering and video editing MB effects are key to producing decent results. 

72
Gallery / Re: Lunch Time
« on: 2018-09-05, 02:11:03 »
Beauty shot, can only suggest to 'settle' your peeps, and a bit of MB

the cat works

73
Gallery / Re: The Surfing Mini Superhero
« on: 2018-08-31, 01:46:04 »
Wow, should I have clicked on this link, I did, and watched this crazy vid unfold. Love it but Tech -wise spray is too heavy

74
Hardware / Re: New workhorse: tips welcome!
« on: 2018-08-28, 13:40:24 »
Thanks for HW checklist , Juraj. I'll be interested in how much you can up the % from OC'ing.

75
Gallery / Re: Raw II
« on: 2018-08-17, 20:09:55 »
Nice design and renderings. Particularly, the tones and finishes. One detail IMHO, one or two private label packaging, randomly placed (if RAW has)

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