5446
[C4D] General Discussion / Re: normal map
« on: 2017-09-12, 15:12:54 »
Yes for me flip red and green is giving the same result as the layered (with only a slight difference in intensity). It would be interesting to compare to the other render engine.
I rendered the same sphere twice, so it's in an identical position, and took out the red colour just to make it easier on the eyes. The first image is the "desired result" (that is, using the layered shader - though would be good to see the same render from the other engine for a better comparison), the second is flip red and flip green, no layer, adjusted normal strength to 325 (though there wasn't that much difference if I left the intensity the same - not that the intensity really matters, it's ensuring the direction of the surface is going the same way).
I rendered the same sphere twice, so it's in an identical position, and took out the red colour just to make it easier on the eyes. The first image is the "desired result" (that is, using the layered shader - though would be good to see the same render from the other engine for a better comparison), the second is flip red and flip green, no layer, adjusted normal strength to 325 (though there wasn't that much difference if I left the intensity the same - not that the intensity really matters, it's ensuring the direction of the surface is going the same way).