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[C4D] Resolved Bugs / Re: The plugin corona4d.dylib has crashed.
« on: 2017-10-09, 14:09:50 »
The sky material wouldn't go into the material override - what that will do is make every object render with that material applied and is generally used to make clay renders for test purposes (see https://help.c4d.corona-renderer.com/support/solutions/articles/12000035829-how-to-create-clay-renders-in-corona-renderer-for-cinema-4d-)
One thing though, for the Sky material, the CoronaLight material should be used (see https://help.c4d.corona-renderer.com/support/solutions/articles/12000030781-how-to-set-up-hdri-environment-in-corona-for-c4d-)
As soon as you have added that CoronaLight material to the Sky object, it will both create lighting, and generate reflections, refractions etc. and you can stop there :)
That's not to say that the crash isn't something that might need fixing, as the Mtl Override should work with any material placed in, but it does mean you can avoid that crash in setting up your scene as it is not a step you should be doing. If there was something specific you wanted to achieve other than have an HDRI image used for lighting, background, reflections and refractions though, let us know!
One thing though, for the Sky material, the CoronaLight material should be used (see https://help.c4d.corona-renderer.com/support/solutions/articles/12000030781-how-to-set-up-hdri-environment-in-corona-for-c4d-)
As soon as you have added that CoronaLight material to the Sky object, it will both create lighting, and generate reflections, refractions etc. and you can stop there :)
That's not to say that the crash isn't something that might need fixing, as the Mtl Override should work with any material placed in, but it does mean you can avoid that crash in setting up your scene as it is not a step you should be doing. If there was something specific you wanted to achieve other than have an HDRI image used for lighting, background, reflections and refractions though, let us know!